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1 // { dg-do compile { target i?86-*-* x86_64-*-* } }
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2 // { dg-options "-O3 -fwhole-program -msse2 -Wno-return-type" }
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111
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3
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4 typedef long unsigned int __darwin_size_t;
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5 typedef __darwin_size_t size_t;
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6
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7 typedef float __m128 __attribute__ ((__vector_size__ (16), __may_alias__));
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8 typedef float __v4sf __attribute__ ((__vector_size__ (16)));
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9 extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_mul_ps (__m128 __A, __m128 __B) {
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10 return (__m128) __builtin_ia32_mulps ((__v4sf)__A, (__v4sf)__B);
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11 }
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12 extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_set1_ps (float __F) {
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13 return __extension__ (__m128)(__v4sf){
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14 __F, __F, __F, __F };
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15 }
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16 extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_setr_ps (float __Z, float __Y, float __X, float __W) {
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17 }
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18 typedef float real;
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19 template <typename T, int N> struct vectorX {
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20 };
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21 template<> struct vectorX<float, 3> {
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22 union {
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23 __m128 s;
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24 struct {
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25 };
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26 };
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27 vectorX(__m128 s) : s(s) {
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28 }
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29
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30 }
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31 __attribute__((aligned));
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32 template<> struct vectorX<float, 4> {
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33 typedef float T;
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34 typedef vectorX<float, 4> V;
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35 union {
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36 __m128 s;
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37 struct {
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38 T r, g, b, a;
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39 };
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40 };
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41 vectorX(T a_, T b, T c, T d = 1) : s(_mm_setr_ps(a_,b,c,d)) {
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42 }
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43 vectorX(__m128 s) : s(s) {
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44 }
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45 vectorX(const V &t) : s(t.s) {
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46 }
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47 V &operator *=(const T t) {
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48 s = _mm_mul_ps(s, _mm_set1_ps(t));
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49 return *this;
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50 }
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51 inline V operator *(const T t) const __attribute__((always_inline)) {
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52 return V(*this) *= t;
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53 };
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54 }
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55 __attribute__((aligned));
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56 typedef vectorX<real, 3> color3;
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57 typedef vectorX<real, 4> color4;
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58 typedef color3 color;
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59 static inline color4 c3to4(color c) {
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60 color4 res(c.s);
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61 res.a=1;
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62 return res;
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63 }
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64 static inline color c4to3(color4 c) {
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65 return color(c.s);
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66 }
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67 static inline color4 to_premultiplied(color c, real a) {
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68 color4 res = c3to4(c);
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69 return res * a;
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70 }
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71 static inline color4 to_premultiplied(color4 cs) {
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72 return to_premultiplied(c4to3(cs), cs.a);
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73 }
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74 struct texture {
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75 };
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76 struct flat_texture : public texture {
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77 color4 c;
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78 flat_texture(const color4 &c) : c(to_premultiplied(c)) {
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79 }
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80 };
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81 struct checkerboard_texture : public texture {
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82 color4 even, odd;
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83 checkerboard_texture(const color4 &even, const color4 &odd) : even(to_premultiplied(even)), odd(to_premultiplied(odd)) {
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84 }
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85 };
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86 struct texture_placement {
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87 texture *tex;
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88 };
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89 struct surface {
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90 texture_placement textures[16];
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91 size_t texcount;
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92 };
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93 struct primitive {
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94 surface mat;
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95 };
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96 static void set_color(primitive *p, color4 c) {
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97 p->mat.textures[0].tex = new flat_texture(c);
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98 }
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99 static primitive **checkerboard_scene(int *pi) {
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100 primitive **prims = new primitive*[6];
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101 set_color(prims[0], color4(.7,.7,.7));
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102 prims[1]->mat.textures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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103 set_color(prims[2], color4(.7,.9,.7));
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104 }
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105 int main (int argc, char * const argv[]) {
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106 int primi;
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107 primitive **prims = checkerboard_scene(&primi);
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108 }
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