Mercurial > hg > CbC > CbC_gcc
annotate gcc/bitmap.h @ 158:494b0b89df80 default tip
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 25 May 2020 18:13:55 +0900 |
parents | 1830386684a0 |
children |
rev | line source |
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0 | 1 /* Functions to support general ended bitmaps. |
145 | 2 Copyright (C) 1997-2020 Free Software Foundation, Inc. |
0 | 3 |
4 This file is part of GCC. | |
5 | |
6 GCC is free software; you can redistribute it and/or modify it under | |
7 the terms of the GNU General Public License as published by the Free | |
8 Software Foundation; either version 3, or (at your option) any later | |
9 version. | |
10 | |
11 GCC is distributed in the hope that it will be useful, but WITHOUT ANY | |
12 WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
14 for more details. | |
15 | |
16 You should have received a copy of the GNU General Public License | |
17 along with GCC; see the file COPYING3. If not see | |
18 <http://www.gnu.org/licenses/>. */ | |
19 | |
20 #ifndef GCC_BITMAP_H | |
21 #define GCC_BITMAP_H | |
111 | 22 |
131 | 23 /* Implementation of sparse integer sets as a linked list or tree. |
111 | 24 |
25 This sparse set representation is suitable for sparse sets with an | |
131 | 26 unknown (a priori) universe. |
27 | |
28 Sets are represented as double-linked lists of container nodes of | |
29 type "struct bitmap_element" or as a binary trees of the same | |
30 container nodes. Each container node consists of an index for the | |
31 first member that could be held in the container, a small array of | |
32 integers that represent the members in the container, and pointers | |
33 to the next and previous element in the linked list, or left and | |
34 right children in the tree. In linked-list form, the container | |
35 nodes in the list are sorted in ascending order, i.e. the head of | |
111 | 36 the list holds the element with the smallest member of the set. |
131 | 37 In tree form, nodes to the left have a smaller container index. |
111 | 38 |
39 For a given member I in the set: | |
40 - the element for I will have index is I / (bits per element) | |
41 - the position for I within element is I % (bits per element) | |
42 | |
43 This representation is very space-efficient for large sparse sets, and | |
44 the size of the set can be changed dynamically without much overhead. | |
45 An important parameter is the number of bits per element. In this | |
46 implementation, there are 128 bits per element. This results in a | |
47 high storage overhead *per element*, but a small overall overhead if | |
48 the set is very sparse. | |
49 | |
131 | 50 The storage requirements for linked-list sparse sets are O(E), with E->N |
51 in the worst case (a sparse set with large distances between the values | |
52 of the set members). | |
53 | |
54 This representation also works well for data flow problems where the size | |
55 of the set may grow dynamically, but care must be taken that the member_p, | |
56 add_member, and remove_member operations occur with a suitable access | |
57 pattern. | |
58 | |
59 The linked-list set representation works well for problems involving very | |
60 sparse sets. The canonical example in GCC is, of course, the "set of | |
61 sets" for some CFG-based data flow problems (liveness analysis, dominance | |
62 frontiers, etc.). | |
63 | |
64 For random-access sparse sets of unknown universe, the binary tree | |
65 representation is likely to be a more suitable choice. Theoretical | |
66 access times for the binary tree representation are better than those | |
67 for the linked-list, but in practice this is only true for truely | |
68 random access. | |
69 | |
70 Often the most suitable representation during construction of the set | |
71 is not the best choice for the usage of the set. For such cases, the | |
72 "view" of the set can be changed from one representation to the other. | |
73 This is an O(E) operation: | |
74 | |
75 * from list to tree view : bitmap_tree_view | |
76 * from tree to list view : bitmap_list_view | |
111 | 77 |
131 | 78 Traversing linked lists or trees can be cache-unfriendly. Performance |
79 can be improved by keeping container nodes in the set grouped together | |
80 in memory, using a dedicated obstack for a set (or group of related | |
81 sets). Elements allocated on obstacks are released to a free-list and | |
82 taken off the free list. If multiple sets are allocated on the same | |
83 obstack, elements freed from one set may be re-used for one of the other | |
84 sets. This usually helps avoid cache misses. | |
85 | |
86 A single free-list is used for all sets allocated in GGC space. This is | |
87 bad for persistent sets, so persistent sets should be allocated on an | |
88 obstack whenever possible. | |
89 | |
90 For random-access sets with a known, relatively small universe size, the | |
91 SparseSet or simple bitmap representations may be more efficient than a | |
92 linked-list set. | |
93 | |
94 | |
95 LINKED LIST FORM | |
96 ================ | |
97 | |
98 In linked-list form, in-order iterations of the set can be executed | |
99 efficiently. The downside is that many random-access operations are | |
100 relatively slow, because the linked list has to be traversed to test | |
101 membership (i.e. member_p/ add_member/remove_member). | |
102 | |
103 To improve the performance of this set representation, the last | |
104 accessed element and its index are cached. For membership tests on | |
105 members close to recently accessed members, the cached last element | |
106 improves membership test to a constant-time operation. | |
107 | |
108 The following operations can always be performed in O(1) time in | |
109 list view: | |
111 | 110 |
111 * clear : bitmap_clear | |
131 | 112 * smallest_member : bitmap_first_set_bit |
111 | 113 * choose_one : (not implemented, but could be |
131 | 114 in constant time) |
111 | 115 |
131 | 116 The following operations can be performed in O(E) time worst-case in |
117 list view (with E the number of elements in the linked list), but in | |
118 O(1) time with a suitable access patterns: | |
111 | 119 |
120 * member_p : bitmap_bit_p | |
131 | 121 * add_member : bitmap_set_bit / bitmap_set_range |
122 * remove_member : bitmap_clear_bit / bitmap_clear_range | |
111 | 123 |
131 | 124 The following operations can be performed in O(E) time in list view: |
111 | 125 |
126 * cardinality : bitmap_count_bits | |
131 | 127 * largest_member : bitmap_last_set_bit (but this could |
111 | 128 in constant time with a pointer to |
129 the last element in the chain) | |
131 | 130 * set_size : bitmap_last_set_bit |
131 | |
132 In tree view the following operations can all be performed in O(log E) | |
133 amortized time with O(E) worst-case behavior. | |
134 | |
135 * smallest_member | |
136 * largest_member | |
137 * set_size | |
138 * member_p | |
139 * add_member | |
140 * remove_member | |
111 | 141 |
142 Additionally, the linked-list sparse set representation supports | |
143 enumeration of the members in O(E) time: | |
144 | |
145 * forall : EXECUTE_IF_SET_IN_BITMAP | |
146 * set_copy : bitmap_copy | |
147 * set_intersection : bitmap_intersect_p / | |
148 bitmap_and / bitmap_and_into / | |
149 EXECUTE_IF_AND_IN_BITMAP | |
150 * set_union : bitmap_ior / bitmap_ior_into | |
151 * set_difference : bitmap_intersect_compl_p / | |
152 bitmap_and_comp / bitmap_and_comp_into / | |
153 EXECUTE_IF_AND_COMPL_IN_BITMAP | |
154 * set_disjuction : bitmap_xor_comp / bitmap_xor_comp_into | |
155 * set_compare : bitmap_equal_p | |
156 | |
157 Some operations on 3 sets that occur frequently in data flow problems | |
158 are also implemented: | |
159 | |
160 * A | (B & C) : bitmap_ior_and_into | |
161 * A | (B & ~C) : bitmap_ior_and_compl / | |
162 bitmap_ior_and_compl_into | |
163 | |
164 | |
131 | 165 BINARY TREE FORM |
166 ================ | |
167 An alternate "view" of a bitmap is its binary tree representation. | |
168 For this representation, splay trees are used because they can be | |
169 implemented using the same data structures as the linked list, with | |
170 no overhead for meta-data (like color, or rank) on the tree nodes. | |
171 | |
172 In binary tree form, random-access to the set is much more efficient | |
173 than for the linked-list representation. Downsides are the high cost | |
174 of clearing the set, and the relatively large number of operations | |
175 necessary to balance the tree. Also, iterating the set members is | |
176 not supported. | |
111 | 177 |
131 | 178 As for the linked-list representation, the last accessed element and |
179 its index are cached, so that membership tests on the latest accessed | |
180 members is a constant-time operation. Other lookups take O(logE) | |
181 time amortized (but O(E) time worst-case). | |
182 | |
183 The following operations can always be performed in O(1) time: | |
184 | |
185 * choose_one : (not implemented, but could be | |
186 implemented in constant time) | |
187 | |
188 The following operations can be performed in O(logE) time amortized | |
189 but O(E) time worst-case, but in O(1) time if the same element is | |
190 accessed. | |
111 | 191 |
131 | 192 * member_p : bitmap_bit_p |
193 * add_member : bitmap_set_bit | |
194 * remove_member : bitmap_clear_bit | |
195 | |
196 The following operations can be performed in O(logE) time amortized | |
197 but O(E) time worst-case: | |
111 | 198 |
131 | 199 * smallest_member : bitmap_first_set_bit |
200 * largest_member : bitmap_last_set_bit | |
201 * set_size : bitmap_last_set_bit | |
202 | |
203 The following operations can be performed in O(E) time: | |
204 | |
205 * clear : bitmap_clear | |
206 | |
207 The binary tree sparse set representation does *not* support any form | |
208 of enumeration, and does also *not* support logical operations on sets. | |
209 The binary tree representation is only supposed to be used for sets | |
210 on which many random-access membership tests will happen. */ | |
111 | 211 |
0 | 212 #include "obstack.h" |
145 | 213 #include "array-traits.h" |
0 | 214 |
111 | 215 /* Bitmap memory usage. */ |
145 | 216 class bitmap_usage: public mem_usage |
111 | 217 { |
145 | 218 public: |
111 | 219 /* Default contructor. */ |
220 bitmap_usage (): m_nsearches (0), m_search_iter (0) {} | |
221 /* Constructor. */ | |
222 bitmap_usage (size_t allocated, size_t times, size_t peak, | |
223 uint64_t nsearches, uint64_t search_iter) | |
224 : mem_usage (allocated, times, peak), | |
225 m_nsearches (nsearches), m_search_iter (search_iter) {} | |
226 | |
227 /* Sum the usage with SECOND usage. */ | |
228 bitmap_usage | |
229 operator+ (const bitmap_usage &second) | |
230 { | |
231 return bitmap_usage (m_allocated + second.m_allocated, | |
232 m_times + second.m_times, | |
233 m_peak + second.m_peak, | |
234 m_nsearches + second.m_nsearches, | |
235 m_search_iter + second.m_search_iter); | |
236 } | |
237 | |
238 /* Dump usage coupled to LOC location, where TOTAL is sum of all rows. */ | |
239 inline void | |
240 dump (mem_location *loc, mem_usage &total) const | |
241 { | |
242 char *location_string = loc->to_string (); | |
243 | |
145 | 244 fprintf (stderr, "%-48s " PRsa (9) ":%5.1f%%" |
245 PRsa (9) PRsa (9) ":%5.1f%%" | |
246 PRsa (11) PRsa (11) "%10s\n", | |
247 location_string, SIZE_AMOUNT (m_allocated), | |
111 | 248 get_percent (m_allocated, total.m_allocated), |
145 | 249 SIZE_AMOUNT (m_peak), SIZE_AMOUNT (m_times), |
111 | 250 get_percent (m_times, total.m_times), |
145 | 251 SIZE_AMOUNT (m_nsearches), SIZE_AMOUNT (m_search_iter), |
111 | 252 loc->m_ggc ? "ggc" : "heap"); |
253 | |
254 free (location_string); | |
255 } | |
256 | |
257 /* Dump header with NAME. */ | |
258 static inline void | |
259 dump_header (const char *name) | |
260 { | |
261 fprintf (stderr, "%-48s %11s%16s%17s%12s%12s%10s\n", name, "Leak", "Peak", | |
262 "Times", "N searches", "Search iter", "Type"); | |
263 } | |
264 | |
265 /* Number search operations. */ | |
266 uint64_t m_nsearches; | |
267 /* Number of search iterations. */ | |
268 uint64_t m_search_iter; | |
269 }; | |
270 | |
271 /* Bitmap memory description. */ | |
272 extern mem_alloc_description<bitmap_usage> bitmap_mem_desc; | |
273 | |
0 | 274 /* Fundamental storage type for bitmap. */ |
275 | |
276 typedef unsigned long BITMAP_WORD; | |
277 /* BITMAP_WORD_BITS needs to be unsigned, but cannot contain casts as | |
278 it is used in preprocessor directives -- hence the 1u. */ | |
279 #define BITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG * 1u) | |
280 | |
281 /* Number of words to use for each element in the linked list. */ | |
282 | |
283 #ifndef BITMAP_ELEMENT_WORDS | |
284 #define BITMAP_ELEMENT_WORDS ((128 + BITMAP_WORD_BITS - 1) / BITMAP_WORD_BITS) | |
285 #endif | |
286 | |
287 /* Number of bits in each actual element of a bitmap. */ | |
288 | |
289 #define BITMAP_ELEMENT_ALL_BITS (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS) | |
290 | |
291 /* Obstack for allocating bitmaps and elements from. */ | |
145 | 292 struct bitmap_obstack { |
111 | 293 struct bitmap_element *elements; |
145 | 294 bitmap_head *heads; |
295 struct obstack obstack; | |
111 | 296 }; |
0 | 297 |
298 /* Bitmap set element. We use a linked list to hold only the bits that | |
299 are set. This allows for use to grow the bitset dynamically without | |
300 having to realloc and copy a giant bit array. | |
301 | |
302 The free list is implemented as a list of lists. There is one | |
303 outer list connected together by prev fields. Each element of that | |
304 outer is an inner list (that may consist only of the outer list | |
305 element) that are connected by the next fields. The prev pointer | |
306 is undefined for interior elements. This allows | |
307 bitmap_elt_clear_from to be implemented in unit time rather than | |
308 linear in the number of elements to be freed. */ | |
309 | |
145 | 310 struct GTY((chain_next ("%h.next"))) bitmap_element { |
131 | 311 /* In list form, the next element in the linked list; |
312 in tree form, the left child node in the tree. */ | |
313 struct bitmap_element *next; | |
314 /* In list form, the previous element in the linked list; | |
315 in tree form, the right child node in the tree. */ | |
316 struct bitmap_element *prev; | |
317 /* regno/BITMAP_ELEMENT_ALL_BITS. */ | |
318 unsigned int indx; | |
319 /* Bits that are set, counting from INDX, inclusive */ | |
320 BITMAP_WORD bits[BITMAP_ELEMENT_WORDS]; | |
111 | 321 }; |
0 | 322 |
111 | 323 /* Head of bitmap linked list. The 'current' member points to something |
324 already pointed to by the chain started by first, so GTY((skip)) it. */ | |
0 | 325 |
145 | 326 class GTY(()) bitmap_head { |
327 public: | |
328 static bitmap_obstack crashme; | |
329 /* Poison obstack to not make it not a valid initialized GC bitmap. */ | |
330 CONSTEXPR bitmap_head() | |
331 : indx (0), tree_form (false), padding (0), alloc_descriptor (0), first (NULL), | |
332 current (NULL), obstack (&crashme) | |
333 {} | |
131 | 334 /* Index of last element looked at. */ |
335 unsigned int indx; | |
336 /* False if the bitmap is in list form; true if the bitmap is in tree form. | |
337 Bitmap iterators only work on bitmaps in list form. */ | |
145 | 338 unsigned tree_form: 1; |
339 /* Next integer is shifted, so padding is needed. */ | |
340 unsigned padding: 2; | |
341 /* Bitmap UID used for memory allocation statistics. */ | |
342 unsigned alloc_descriptor: 29; | |
131 | 343 /* In list form, the first element in the linked list; |
344 in tree form, the root of the tree. */ | |
345 bitmap_element *first; | |
346 /* Last element looked at. */ | |
347 bitmap_element * GTY((skip(""))) current; | |
348 /* Obstack to allocate elements from. If NULL, then use GGC allocation. */ | |
145 | 349 bitmap_obstack * GTY((skip(""))) obstack; |
350 | |
351 /* Dump bitmap. */ | |
131 | 352 void dump (); |
145 | 353 |
354 /* Get bitmap descriptor UID casted to an unsigned integer pointer. | |
355 Shift the descriptor because pointer_hash<Type>::hash is | |
356 doing >> 3 shift operation. */ | |
357 unsigned *get_descriptor () | |
358 { | |
359 return (unsigned *)(ptrdiff_t)(alloc_descriptor << 3); | |
360 } | |
111 | 361 }; |
0 | 362 |
363 /* Global data */ | |
364 extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */ | |
365 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ | |
366 | |
131 | 367 /* Change the view of the bitmap to list, or tree. */ |
368 void bitmap_list_view (bitmap); | |
369 void bitmap_tree_view (bitmap); | |
370 | |
0 | 371 /* Clear a bitmap by freeing up the linked list. */ |
372 extern void bitmap_clear (bitmap); | |
373 | |
374 /* Copy a bitmap to another bitmap. */ | |
375 extern void bitmap_copy (bitmap, const_bitmap); | |
376 | |
111 | 377 /* Move a bitmap to another bitmap. */ |
378 extern void bitmap_move (bitmap, bitmap); | |
379 | |
0 | 380 /* True if two bitmaps are identical. */ |
381 extern bool bitmap_equal_p (const_bitmap, const_bitmap); | |
382 | |
383 /* True if the bitmaps intersect (their AND is non-empty). */ | |
384 extern bool bitmap_intersect_p (const_bitmap, const_bitmap); | |
385 | |
386 /* True if the complement of the second intersects the first (their | |
387 AND_COMPL is non-empty). */ | |
388 extern bool bitmap_intersect_compl_p (const_bitmap, const_bitmap); | |
389 | |
390 /* True if MAP is an empty bitmap. */ | |
111 | 391 inline bool bitmap_empty_p (const_bitmap map) |
392 { | |
393 return !map->first; | |
394 } | |
0 | 395 |
396 /* True if the bitmap has only a single bit set. */ | |
397 extern bool bitmap_single_bit_set_p (const_bitmap); | |
398 | |
399 /* Count the number of bits set in the bitmap. */ | |
400 extern unsigned long bitmap_count_bits (const_bitmap); | |
401 | |
111 | 402 /* Count the number of unique bits set across the two bitmaps. */ |
403 extern unsigned long bitmap_count_unique_bits (const_bitmap, const_bitmap); | |
404 | |
0 | 405 /* Boolean operations on bitmaps. The _into variants are two operand |
406 versions that modify the first source operand. The other variants | |
407 are three operand versions that to not destroy the source bitmaps. | |
408 The operations supported are &, & ~, |, ^. */ | |
409 extern void bitmap_and (bitmap, const_bitmap, const_bitmap); | |
111 | 410 extern bool bitmap_and_into (bitmap, const_bitmap); |
0 | 411 extern bool bitmap_and_compl (bitmap, const_bitmap, const_bitmap); |
412 extern bool bitmap_and_compl_into (bitmap, const_bitmap); | |
413 #define bitmap_compl_and(DST, A, B) bitmap_and_compl (DST, B, A) | |
414 extern void bitmap_compl_and_into (bitmap, const_bitmap); | |
415 extern void bitmap_clear_range (bitmap, unsigned int, unsigned int); | |
416 extern void bitmap_set_range (bitmap, unsigned int, unsigned int); | |
417 extern bool bitmap_ior (bitmap, const_bitmap, const_bitmap); | |
418 extern bool bitmap_ior_into (bitmap, const_bitmap); | |
145 | 419 extern bool bitmap_ior_into_and_free (bitmap, bitmap *); |
0 | 420 extern void bitmap_xor (bitmap, const_bitmap, const_bitmap); |
421 extern void bitmap_xor_into (bitmap, const_bitmap); | |
422 | |
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423 /* DST = A | (B & C). Return true if DST changes. */ |
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424 extern bool bitmap_ior_and_into (bitmap DST, const_bitmap B, const_bitmap C); |
0 | 425 /* DST = A | (B & ~C). Return true if DST changes. */ |
111 | 426 extern bool bitmap_ior_and_compl (bitmap DST, const_bitmap A, |
427 const_bitmap B, const_bitmap C); | |
0 | 428 /* A |= (B & ~C). Return true if A changes. */ |
111 | 429 extern bool bitmap_ior_and_compl_into (bitmap A, |
430 const_bitmap B, const_bitmap C); | |
0 | 431 |
432 /* Clear a single bit in a bitmap. Return true if the bit changed. */ | |
433 extern bool bitmap_clear_bit (bitmap, int); | |
434 | |
435 /* Set a single bit in a bitmap. Return true if the bit changed. */ | |
436 extern bool bitmap_set_bit (bitmap, int); | |
437 | |
131 | 438 /* Return true if a bit is set in a bitmap. */ |
145 | 439 extern int bitmap_bit_p (const_bitmap, int); |
0 | 440 |
131 | 441 /* Debug functions to print a bitmap. */ |
0 | 442 extern void debug_bitmap (const_bitmap); |
443 extern void debug_bitmap_file (FILE *, const_bitmap); | |
444 | |
445 /* Print a bitmap. */ | |
446 extern void bitmap_print (FILE *, const_bitmap, const char *, const char *); | |
447 | |
448 /* Initialize and release a bitmap obstack. */ | |
449 extern void bitmap_obstack_initialize (bitmap_obstack *); | |
450 extern void bitmap_obstack_release (bitmap_obstack *); | |
451 extern void bitmap_register (bitmap MEM_STAT_DECL); | |
452 extern void dump_bitmap_statistics (void); | |
453 | |
454 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack | |
455 to allocate from, NULL for GC'd bitmap. */ | |
456 | |
457 static inline void | |
111 | 458 bitmap_initialize (bitmap head, bitmap_obstack *obstack CXX_MEM_STAT_INFO) |
0 | 459 { |
460 head->first = head->current = NULL; | |
131 | 461 head->indx = head->tree_form = 0; |
145 | 462 head->padding = 0; |
463 head->alloc_descriptor = 0; | |
0 | 464 head->obstack = obstack; |
111 | 465 if (GATHER_STATISTICS) |
466 bitmap_register (head PASS_MEM_STAT); | |
0 | 467 } |
468 | |
145 | 469 /* Release a bitmap (but not its head). This is suitable for pairing with |
470 bitmap_initialize. */ | |
471 | |
472 static inline void | |
473 bitmap_release (bitmap head) | |
474 { | |
475 bitmap_clear (head); | |
476 /* Poison the obstack pointer so the obstack can be safely released. | |
477 Do not zero it as the bitmap then becomes initialized GC. */ | |
478 head->obstack = &bitmap_head::crashme; | |
479 } | |
480 | |
0 | 481 /* Allocate and free bitmaps from obstack, malloc and gc'd memory. */ |
111 | 482 extern bitmap bitmap_alloc (bitmap_obstack *obstack CXX_MEM_STAT_INFO); |
483 #define BITMAP_ALLOC bitmap_alloc | |
484 extern bitmap bitmap_gc_alloc (ALONE_CXX_MEM_STAT_INFO); | |
485 #define BITMAP_GGC_ALLOC bitmap_gc_alloc | |
0 | 486 extern void bitmap_obstack_free (bitmap); |
487 | |
488 /* A few compatibility/functions macros for compatibility with sbitmaps */ | |
111 | 489 inline void dump_bitmap (FILE *file, const_bitmap map) |
490 { | |
491 bitmap_print (file, map, "", "\n"); | |
492 } | |
493 extern void debug (const bitmap_head &ref); | |
494 extern void debug (const bitmap_head *ptr); | |
495 | |
0 | 496 extern unsigned bitmap_first_set_bit (const_bitmap); |
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497 extern unsigned bitmap_last_set_bit (const_bitmap); |
0 | 498 |
499 /* Compute bitmap hash (for purposes of hashing etc.) */ | |
111 | 500 extern hashval_t bitmap_hash (const_bitmap); |
0 | 501 |
502 /* Do any cleanup needed on a bitmap when it is no longer used. */ | |
503 #define BITMAP_FREE(BITMAP) \ | |
504 ((void) (bitmap_obstack_free ((bitmap) BITMAP), (BITMAP) = (bitmap) NULL)) | |
505 | |
506 /* Iterator for bitmaps. */ | |
507 | |
111 | 508 struct bitmap_iterator |
0 | 509 { |
510 /* Pointer to the current bitmap element. */ | |
511 bitmap_element *elt1; | |
512 | |
513 /* Pointer to 2nd bitmap element when two are involved. */ | |
514 bitmap_element *elt2; | |
515 | |
516 /* Word within the current element. */ | |
517 unsigned word_no; | |
518 | |
519 /* Contents of the actually processed word. When finding next bit | |
520 it is shifted right, so that the actual bit is always the least | |
521 significant bit of ACTUAL. */ | |
522 BITMAP_WORD bits; | |
111 | 523 }; |
0 | 524 |
525 /* Initialize a single bitmap iterator. START_BIT is the first bit to | |
526 iterate from. */ | |
527 | |
528 static inline void | |
529 bmp_iter_set_init (bitmap_iterator *bi, const_bitmap map, | |
530 unsigned start_bit, unsigned *bit_no) | |
531 { | |
532 bi->elt1 = map->first; | |
533 bi->elt2 = NULL; | |
534 | |
131 | 535 gcc_checking_assert (!map->tree_form); |
536 | |
0 | 537 /* Advance elt1 until it is not before the block containing start_bit. */ |
538 while (1) | |
539 { | |
540 if (!bi->elt1) | |
541 { | |
542 bi->elt1 = &bitmap_zero_bits; | |
543 break; | |
544 } | |
545 | |
546 if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS) | |
547 break; | |
548 bi->elt1 = bi->elt1->next; | |
549 } | |
550 | |
551 /* We might have gone past the start bit, so reinitialize it. */ | |
552 if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS) | |
553 start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; | |
554 | |
555 /* Initialize for what is now start_bit. */ | |
556 bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; | |
557 bi->bits = bi->elt1->bits[bi->word_no]; | |
558 bi->bits >>= start_bit % BITMAP_WORD_BITS; | |
559 | |
560 /* If this word is zero, we must make sure we're not pointing at the | |
561 first bit, otherwise our incrementing to the next word boundary | |
562 will fail. It won't matter if this increment moves us into the | |
563 next word. */ | |
564 start_bit += !bi->bits; | |
565 | |
566 *bit_no = start_bit; | |
567 } | |
568 | |
569 /* Initialize an iterator to iterate over the intersection of two | |
570 bitmaps. START_BIT is the bit to commence from. */ | |
571 | |
572 static inline void | |
573 bmp_iter_and_init (bitmap_iterator *bi, const_bitmap map1, const_bitmap map2, | |
574 unsigned start_bit, unsigned *bit_no) | |
575 { | |
576 bi->elt1 = map1->first; | |
577 bi->elt2 = map2->first; | |
578 | |
131 | 579 gcc_checking_assert (!map1->tree_form && !map2->tree_form); |
580 | |
0 | 581 /* Advance elt1 until it is not before the block containing |
582 start_bit. */ | |
583 while (1) | |
584 { | |
585 if (!bi->elt1) | |
586 { | |
587 bi->elt2 = NULL; | |
588 break; | |
589 } | |
590 | |
591 if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS) | |
592 break; | |
593 bi->elt1 = bi->elt1->next; | |
594 } | |
595 | |
596 /* Advance elt2 until it is not before elt1. */ | |
597 while (1) | |
598 { | |
599 if (!bi->elt2) | |
600 { | |
601 bi->elt1 = bi->elt2 = &bitmap_zero_bits; | |
602 break; | |
603 } | |
604 | |
605 if (bi->elt2->indx >= bi->elt1->indx) | |
606 break; | |
607 bi->elt2 = bi->elt2->next; | |
608 } | |
609 | |
610 /* If we're at the same index, then we have some intersecting bits. */ | |
611 if (bi->elt1->indx == bi->elt2->indx) | |
612 { | |
613 /* We might have advanced beyond the start_bit, so reinitialize | |
614 for that. */ | |
615 if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS) | |
616 start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; | |
617 | |
618 bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; | |
619 bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no]; | |
620 bi->bits >>= start_bit % BITMAP_WORD_BITS; | |
621 } | |
622 else | |
623 { | |
624 /* Otherwise we must immediately advance elt1, so initialize for | |
625 that. */ | |
626 bi->word_no = BITMAP_ELEMENT_WORDS - 1; | |
627 bi->bits = 0; | |
628 } | |
629 | |
630 /* If this word is zero, we must make sure we're not pointing at the | |
631 first bit, otherwise our incrementing to the next word boundary | |
632 will fail. It won't matter if this increment moves us into the | |
633 next word. */ | |
634 start_bit += !bi->bits; | |
635 | |
636 *bit_no = start_bit; | |
637 } | |
638 | |
131 | 639 /* Initialize an iterator to iterate over the bits in MAP1 & ~MAP2. */ |
0 | 640 |
641 static inline void | |
111 | 642 bmp_iter_and_compl_init (bitmap_iterator *bi, |
643 const_bitmap map1, const_bitmap map2, | |
0 | 644 unsigned start_bit, unsigned *bit_no) |
645 { | |
646 bi->elt1 = map1->first; | |
647 bi->elt2 = map2->first; | |
648 | |
131 | 649 gcc_checking_assert (!map1->tree_form && !map2->tree_form); |
650 | |
0 | 651 /* Advance elt1 until it is not before the block containing start_bit. */ |
652 while (1) | |
653 { | |
654 if (!bi->elt1) | |
655 { | |
656 bi->elt1 = &bitmap_zero_bits; | |
657 break; | |
658 } | |
659 | |
660 if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS) | |
661 break; | |
662 bi->elt1 = bi->elt1->next; | |
663 } | |
664 | |
665 /* Advance elt2 until it is not before elt1. */ | |
666 while (bi->elt2 && bi->elt2->indx < bi->elt1->indx) | |
667 bi->elt2 = bi->elt2->next; | |
668 | |
669 /* We might have advanced beyond the start_bit, so reinitialize for | |
670 that. */ | |
671 if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS) | |
672 start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; | |
673 | |
674 bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; | |
675 bi->bits = bi->elt1->bits[bi->word_no]; | |
676 if (bi->elt2 && bi->elt1->indx == bi->elt2->indx) | |
677 bi->bits &= ~bi->elt2->bits[bi->word_no]; | |
678 bi->bits >>= start_bit % BITMAP_WORD_BITS; | |
679 | |
680 /* If this word is zero, we must make sure we're not pointing at the | |
681 first bit, otherwise our incrementing to the next word boundary | |
682 will fail. It won't matter if this increment moves us into the | |
683 next word. */ | |
684 start_bit += !bi->bits; | |
685 | |
686 *bit_no = start_bit; | |
687 } | |
688 | |
689 /* Advance to the next bit in BI. We don't advance to the next | |
690 nonzero bit yet. */ | |
691 | |
692 static inline void | |
693 bmp_iter_next (bitmap_iterator *bi, unsigned *bit_no) | |
694 { | |
695 bi->bits >>= 1; | |
696 *bit_no += 1; | |
697 } | |
698 | |
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699 /* Advance to first set bit in BI. */ |
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700 |
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701 static inline void |
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702 bmp_iter_next_bit (bitmap_iterator * bi, unsigned *bit_no) |
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703 { |
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704 #if (GCC_VERSION >= 3004) |
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705 { |
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706 unsigned int n = __builtin_ctzl (bi->bits); |
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707 gcc_assert (sizeof (unsigned long) == sizeof (BITMAP_WORD)); |
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708 bi->bits >>= n; |
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709 *bit_no += n; |
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710 } |
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711 #else |
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712 while (!(bi->bits & 1)) |
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713 { |
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714 bi->bits >>= 1; |
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715 *bit_no += 1; |
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716 } |
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717 #endif |
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718 } |
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719 |
0 | 720 /* Advance to the next nonzero bit of a single bitmap, we will have |
721 already advanced past the just iterated bit. Return true if there | |
722 is a bit to iterate. */ | |
723 | |
724 static inline bool | |
725 bmp_iter_set (bitmap_iterator *bi, unsigned *bit_no) | |
726 { | |
727 /* If our current word is nonzero, it contains the bit we want. */ | |
728 if (bi->bits) | |
729 { | |
730 next_bit: | |
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731 bmp_iter_next_bit (bi, bit_no); |
0 | 732 return true; |
733 } | |
734 | |
735 /* Round up to the word boundary. We might have just iterated past | |
736 the end of the last word, hence the -1. It is not possible for | |
737 bit_no to point at the beginning of the now last word. */ | |
738 *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1) | |
739 / BITMAP_WORD_BITS * BITMAP_WORD_BITS); | |
740 bi->word_no++; | |
741 | |
742 while (1) | |
743 { | |
744 /* Find the next nonzero word in this elt. */ | |
745 while (bi->word_no != BITMAP_ELEMENT_WORDS) | |
746 { | |
747 bi->bits = bi->elt1->bits[bi->word_no]; | |
748 if (bi->bits) | |
749 goto next_bit; | |
750 *bit_no += BITMAP_WORD_BITS; | |
751 bi->word_no++; | |
752 } | |
753 | |
111 | 754 /* Make sure we didn't remove the element while iterating. */ |
755 gcc_checking_assert (bi->elt1->indx != -1U); | |
756 | |
0 | 757 /* Advance to the next element. */ |
758 bi->elt1 = bi->elt1->next; | |
759 if (!bi->elt1) | |
760 return false; | |
761 *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; | |
762 bi->word_no = 0; | |
763 } | |
764 } | |
765 | |
766 /* Advance to the next nonzero bit of an intersecting pair of | |
767 bitmaps. We will have already advanced past the just iterated bit. | |
768 Return true if there is a bit to iterate. */ | |
769 | |
770 static inline bool | |
771 bmp_iter_and (bitmap_iterator *bi, unsigned *bit_no) | |
772 { | |
773 /* If our current word is nonzero, it contains the bit we want. */ | |
774 if (bi->bits) | |
775 { | |
776 next_bit: | |
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777 bmp_iter_next_bit (bi, bit_no); |
0 | 778 return true; |
779 } | |
780 | |
781 /* Round up to the word boundary. We might have just iterated past | |
782 the end of the last word, hence the -1. It is not possible for | |
783 bit_no to point at the beginning of the now last word. */ | |
784 *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1) | |
785 / BITMAP_WORD_BITS * BITMAP_WORD_BITS); | |
786 bi->word_no++; | |
787 | |
788 while (1) | |
789 { | |
790 /* Find the next nonzero word in this elt. */ | |
791 while (bi->word_no != BITMAP_ELEMENT_WORDS) | |
792 { | |
793 bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no]; | |
794 if (bi->bits) | |
795 goto next_bit; | |
796 *bit_no += BITMAP_WORD_BITS; | |
797 bi->word_no++; | |
798 } | |
799 | |
800 /* Advance to the next identical element. */ | |
801 do | |
802 { | |
111 | 803 /* Make sure we didn't remove the element while iterating. */ |
804 gcc_checking_assert (bi->elt1->indx != -1U); | |
805 | |
0 | 806 /* Advance elt1 while it is less than elt2. We always want |
807 to advance one elt. */ | |
808 do | |
809 { | |
810 bi->elt1 = bi->elt1->next; | |
811 if (!bi->elt1) | |
812 return false; | |
813 } | |
814 while (bi->elt1->indx < bi->elt2->indx); | |
815 | |
111 | 816 /* Make sure we didn't remove the element while iterating. */ |
817 gcc_checking_assert (bi->elt2->indx != -1U); | |
818 | |
0 | 819 /* Advance elt2 to be no less than elt1. This might not |
820 advance. */ | |
821 while (bi->elt2->indx < bi->elt1->indx) | |
822 { | |
823 bi->elt2 = bi->elt2->next; | |
824 if (!bi->elt2) | |
825 return false; | |
826 } | |
827 } | |
828 while (bi->elt1->indx != bi->elt2->indx); | |
829 | |
830 *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; | |
831 bi->word_no = 0; | |
832 } | |
833 } | |
834 | |
835 /* Advance to the next nonzero bit in the intersection of | |
836 complemented bitmaps. We will have already advanced past the just | |
837 iterated bit. */ | |
838 | |
839 static inline bool | |
840 bmp_iter_and_compl (bitmap_iterator *bi, unsigned *bit_no) | |
841 { | |
842 /* If our current word is nonzero, it contains the bit we want. */ | |
843 if (bi->bits) | |
844 { | |
845 next_bit: | |
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846 bmp_iter_next_bit (bi, bit_no); |
0 | 847 return true; |
848 } | |
849 | |
850 /* Round up to the word boundary. We might have just iterated past | |
851 the end of the last word, hence the -1. It is not possible for | |
852 bit_no to point at the beginning of the now last word. */ | |
853 *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1) | |
854 / BITMAP_WORD_BITS * BITMAP_WORD_BITS); | |
855 bi->word_no++; | |
856 | |
857 while (1) | |
858 { | |
859 /* Find the next nonzero word in this elt. */ | |
860 while (bi->word_no != BITMAP_ELEMENT_WORDS) | |
861 { | |
862 bi->bits = bi->elt1->bits[bi->word_no]; | |
863 if (bi->elt2 && bi->elt2->indx == bi->elt1->indx) | |
864 bi->bits &= ~bi->elt2->bits[bi->word_no]; | |
865 if (bi->bits) | |
866 goto next_bit; | |
867 *bit_no += BITMAP_WORD_BITS; | |
868 bi->word_no++; | |
869 } | |
870 | |
111 | 871 /* Make sure we didn't remove the element while iterating. */ |
872 gcc_checking_assert (bi->elt1->indx != -1U); | |
873 | |
0 | 874 /* Advance to the next element of elt1. */ |
875 bi->elt1 = bi->elt1->next; | |
876 if (!bi->elt1) | |
877 return false; | |
878 | |
111 | 879 /* Make sure we didn't remove the element while iterating. */ |
880 gcc_checking_assert (! bi->elt2 || bi->elt2->indx != -1U); | |
881 | |
0 | 882 /* Advance elt2 until it is no less than elt1. */ |
883 while (bi->elt2 && bi->elt2->indx < bi->elt1->indx) | |
884 bi->elt2 = bi->elt2->next; | |
885 | |
886 *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS; | |
887 bi->word_no = 0; | |
888 } | |
889 } | |
890 | |
111 | 891 /* If you are modifying a bitmap you are currently iterating over you |
892 have to ensure to | |
893 - never remove the current bit; | |
894 - if you set or clear a bit before the current bit this operation | |
895 will not affect the set of bits you are visiting during the iteration; | |
896 - if you set or clear a bit after the current bit it is unspecified | |
897 whether that affects the set of bits you are visiting during the | |
898 iteration. | |
899 If you want to remove the current bit you can delay this to the next | |
900 iteration (and after the iteration in case the last iteration is | |
901 affected). */ | |
902 | |
0 | 903 /* Loop over all bits set in BITMAP, starting with MIN and setting |
904 BITNUM to the bit number. ITER is a bitmap iterator. BITNUM | |
905 should be treated as a read-only variable as it contains loop | |
906 state. */ | |
907 | |
111 | 908 #ifndef EXECUTE_IF_SET_IN_BITMAP |
909 /* See sbitmap.h for the other definition of EXECUTE_IF_SET_IN_BITMAP. */ | |
0 | 910 #define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, ITER) \ |
911 for (bmp_iter_set_init (&(ITER), (BITMAP), (MIN), &(BITNUM)); \ | |
912 bmp_iter_set (&(ITER), &(BITNUM)); \ | |
913 bmp_iter_next (&(ITER), &(BITNUM))) | |
111 | 914 #endif |
0 | 915 |
916 /* Loop over all the bits set in BITMAP1 & BITMAP2, starting with MIN | |
917 and setting BITNUM to the bit number. ITER is a bitmap iterator. | |
918 BITNUM should be treated as a read-only variable as it contains | |
919 loop state. */ | |
920 | |
921 #define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \ | |
922 for (bmp_iter_and_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \ | |
923 &(BITNUM)); \ | |
924 bmp_iter_and (&(ITER), &(BITNUM)); \ | |
925 bmp_iter_next (&(ITER), &(BITNUM))) | |
926 | |
927 /* Loop over all the bits set in BITMAP1 & ~BITMAP2, starting with MIN | |
928 and setting BITNUM to the bit number. ITER is a bitmap iterator. | |
929 BITNUM should be treated as a read-only variable as it contains | |
930 loop state. */ | |
931 | |
932 #define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \ | |
933 for (bmp_iter_and_compl_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \ | |
934 &(BITNUM)); \ | |
935 bmp_iter_and_compl (&(ITER), &(BITNUM)); \ | |
936 bmp_iter_next (&(ITER), &(BITNUM))) | |
937 | |
111 | 938 /* A class that ties the lifetime of a bitmap to its scope. */ |
939 class auto_bitmap | |
940 { | |
941 public: | |
942 auto_bitmap () { bitmap_initialize (&m_bits, &bitmap_default_obstack); } | |
943 explicit auto_bitmap (bitmap_obstack *o) { bitmap_initialize (&m_bits, o); } | |
944 ~auto_bitmap () { bitmap_clear (&m_bits); } | |
945 // Allow calling bitmap functions on our bitmap. | |
946 operator bitmap () { return &m_bits; } | |
947 | |
948 private: | |
949 // Prevent making a copy that references our bitmap. | |
950 auto_bitmap (const auto_bitmap &); | |
951 auto_bitmap &operator = (const auto_bitmap &); | |
952 #if __cplusplus >= 201103L | |
953 auto_bitmap (auto_bitmap &&); | |
954 auto_bitmap &operator = (auto_bitmap &&); | |
955 #endif | |
956 | |
957 bitmap_head m_bits; | |
958 }; | |
959 | |
145 | 960 /* Base class for bitmap_view; see there for details. */ |
961 template<typename T, typename Traits = array_traits<T> > | |
962 class base_bitmap_view | |
963 { | |
964 public: | |
965 typedef typename Traits::element_type array_element_type; | |
966 | |
967 base_bitmap_view (const T &, bitmap_element *); | |
968 operator const_bitmap () const { return &m_head; } | |
969 | |
970 private: | |
971 base_bitmap_view (const base_bitmap_view &); | |
972 | |
973 bitmap_head m_head; | |
974 }; | |
975 | |
976 /* Provides a read-only bitmap view of a single integer bitmask or a | |
977 constant-sized array of integer bitmasks, or of a wrapper around such | |
978 bitmasks. */ | |
979 template<typename T, typename Traits> | |
980 class bitmap_view<T, Traits, true> : public base_bitmap_view<T, Traits> | |
981 { | |
982 public: | |
983 bitmap_view (const T &array) | |
984 : base_bitmap_view<T, Traits> (array, m_bitmap_elements) {} | |
985 | |
986 private: | |
987 /* How many bitmap_elements we need to hold a full T. */ | |
988 static const size_t num_bitmap_elements | |
989 = CEIL (CHAR_BIT | |
990 * sizeof (typename Traits::element_type) | |
991 * Traits::constant_size, | |
992 BITMAP_ELEMENT_ALL_BITS); | |
993 bitmap_element m_bitmap_elements[num_bitmap_elements]; | |
994 }; | |
995 | |
996 /* Initialize the view for array ARRAY, using the array of bitmap | |
997 elements in BITMAP_ELEMENTS (which is known to contain enough | |
998 entries). */ | |
999 template<typename T, typename Traits> | |
1000 base_bitmap_view<T, Traits>::base_bitmap_view (const T &array, | |
1001 bitmap_element *bitmap_elements) | |
1002 { | |
1003 m_head.obstack = NULL; | |
1004 | |
1005 /* The code currently assumes that each element of ARRAY corresponds | |
1006 to exactly one bitmap_element. */ | |
1007 const size_t array_element_bits = CHAR_BIT * sizeof (array_element_type); | |
1008 STATIC_ASSERT (BITMAP_ELEMENT_ALL_BITS % array_element_bits == 0); | |
1009 size_t array_step = BITMAP_ELEMENT_ALL_BITS / array_element_bits; | |
1010 size_t array_size = Traits::size (array); | |
1011 | |
1012 /* Process each potential bitmap_element in turn. The loop is written | |
1013 this way rather than per array element because usually there are | |
1014 only a small number of array elements per bitmap element (typically | |
1015 two or four). The inner loops should therefore unroll completely. */ | |
1016 const array_element_type *array_elements = Traits::base (array); | |
1017 unsigned int indx = 0; | |
1018 for (size_t array_base = 0; | |
1019 array_base < array_size; | |
1020 array_base += array_step, indx += 1) | |
1021 { | |
1022 /* How many array elements are in this particular bitmap_element. */ | |
1023 unsigned int array_count | |
1024 = (STATIC_CONSTANT_P (array_size % array_step == 0) | |
1025 ? array_step : MIN (array_step, array_size - array_base)); | |
1026 | |
1027 /* See whether we need this bitmap element. */ | |
1028 array_element_type ior = array_elements[array_base]; | |
1029 for (size_t i = 1; i < array_count; ++i) | |
1030 ior |= array_elements[array_base + i]; | |
1031 if (ior == 0) | |
1032 continue; | |
1033 | |
1034 /* Grab the next bitmap element and chain it. */ | |
1035 bitmap_element *bitmap_element = bitmap_elements++; | |
1036 if (m_head.current) | |
1037 m_head.current->next = bitmap_element; | |
1038 else | |
1039 m_head.first = bitmap_element; | |
1040 bitmap_element->prev = m_head.current; | |
1041 bitmap_element->next = NULL; | |
1042 bitmap_element->indx = indx; | |
1043 m_head.current = bitmap_element; | |
1044 m_head.indx = indx; | |
1045 | |
1046 /* Fill in the bits of the bitmap element. */ | |
1047 if (array_element_bits < BITMAP_WORD_BITS) | |
1048 { | |
1049 /* Multiple array elements fit in one element of | |
1050 bitmap_element->bits. */ | |
1051 size_t array_i = array_base; | |
1052 for (unsigned int word_i = 0; word_i < BITMAP_ELEMENT_WORDS; | |
1053 ++word_i) | |
1054 { | |
1055 BITMAP_WORD word = 0; | |
1056 for (unsigned int shift = 0; | |
1057 shift < BITMAP_WORD_BITS && array_i < array_size; | |
1058 shift += array_element_bits) | |
1059 word |= array_elements[array_i++] << shift; | |
1060 bitmap_element->bits[word_i] = word; | |
1061 } | |
1062 } | |
1063 else | |
1064 { | |
1065 /* Array elements are the same size as elements of | |
1066 bitmap_element->bits, or are an exact multiple of that size. */ | |
1067 unsigned int word_i = 0; | |
1068 for (unsigned int i = 0; i < array_count; ++i) | |
1069 for (unsigned int shift = 0; shift < array_element_bits; | |
1070 shift += BITMAP_WORD_BITS) | |
1071 bitmap_element->bits[word_i++] | |
1072 = array_elements[array_base + i] >> shift; | |
1073 while (word_i < BITMAP_ELEMENT_WORDS) | |
1074 bitmap_element->bits[word_i++] = 0; | |
1075 } | |
1076 } | |
1077 } | |
1078 | |
0 | 1079 #endif /* GCC_BITMAP_H */ |