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1 // Copyright 2010 The Go Authors. All rights reserved.
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2 // Use of this source code is governed by a BSD-style
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3 // license that can be found in the LICENSE file.
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4
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5 package image
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6
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7 import (
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8 "image/color"
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9 )
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10
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11 var (
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12 // Black is an opaque black uniform image.
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13 Black = NewUniform(color.Black)
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14 // White is an opaque white uniform image.
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15 White = NewUniform(color.White)
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16 // Transparent is a fully transparent uniform image.
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17 Transparent = NewUniform(color.Transparent)
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18 // Opaque is a fully opaque uniform image.
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19 Opaque = NewUniform(color.Opaque)
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20 )
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21
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22 // Uniform is an infinite-sized Image of uniform color.
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23 // It implements the color.Color, color.Model, and Image interfaces.
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24 type Uniform struct {
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25 C color.Color
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26 }
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27
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28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
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29 return c.C.RGBA()
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30 }
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31
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32 func (c *Uniform) ColorModel() color.Model {
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33 return c
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34 }
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35
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36 func (c *Uniform) Convert(color.Color) color.Color {
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37 return c.C
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38 }
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39
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40 func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
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41
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42 func (c *Uniform) At(x, y int) color.Color { return c.C }
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43
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44 // Opaque scans the entire image and reports whether it is fully opaque.
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45 func (c *Uniform) Opaque() bool {
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46 _, _, _, a := c.C.RGBA()
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47 return a == 0xffff
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48 }
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49
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50 func NewUniform(c color.Color) *Uniform {
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51 return &Uniform{c}
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52 }
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