diff gcc/testsuite/c-c++-common/cilk-plus/AN/if_test_errors.c @ 111:04ced10e8804

gcc 7
author kono
date Fri, 27 Oct 2017 22:46:09 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gcc/testsuite/c-c++-common/cilk-plus/AN/if_test_errors.c	Fri Oct 27 22:46:09 2017 +0900
@@ -0,0 +1,56 @@
+/* { dg-do compile } */
+/* { dg-options "-fcilkplus" } */
+
+#include <stdlib.h>
+int main (void)
+{
+  int x = 3, y, z, array[10], array2[10], TwodArray[10][10], jj,kk,ll ;
+  int array2_check[10], array2d_check[10][10], array2d[10][10];
+  int FourDArray[10][10][10][10], array4[10][10][10][10];
+  int array4_check[10][10][10][10];
+  int ii = 0;
+
+  x = 5;
+  y = 10;
+  z = 2;
+
+  if (!array[:]) /* This is OK! */
+    array2[:] = 5;
+  else
+    array2[:] = 10;
+  if (!(array[0:10:1] + array[0:10:1])) /* { dg-error "condition and the then-block" "" { target c } } */
+    array2d[:][:] = 5; /* { dg-error "rank mismatch with controlling expression of parent" "" { target c++ } } */
+  else
+    array2[:] = 10;
+
+  if (!(array[0:10:1] + array[0:10:1])) /* { dg-error "condition and the else-block" "" { target c } } */
+    array2[:] = 5;
+  else
+    array2d[:][:] = 10; /* { dg-error "rank mismatch with controlling expression of parent" "" { target c++ } } */
+
+
+  if (TwodArray[:][:] != 10) /* { dg-error "condition and the then-block" "" { target c } } */
+    array2[:] = 10;  /* { dg-error "rank mismatch with controlling expression of parent" "" { target c++ } } */
+  else
+    array2[:] = 5;
+
+  if (FourDArray[43][:][:][:] != 10) /* This is OK!  */ 
+    array4[45][:][:][:] = 10; 
+  else
+    array4[32][:][:][:] = 5;
+
+  /* atoi(argv[1]) == 10, so it will convert all 10's to 5's */
+  if (FourDArray[42][0:10:1][9:10:-1][0:5:2] != 10) /* { dg-error "condition and the then-block" "" { target c } } */
+    array4[0:10:1][0:5:2][9:10:-1][0:5:2] = 10;  /* { dg-error "rank mismatch with controlling expression of parent" "" { target c++ } } */
+  else
+    array4[0:10:1][0:5:2][9:10:-1][0:5:2] = 5;
+
+  /* atoi(argv[1]) == 10, so it will convert all 10's to 5's */
+  if (FourDArray[0:10:1][0:5:2][9:10:-1][x:y:z] +
+      FourDArray[0:10:1][0:5:2][9:-10:1][x:y:z]  != 20) 
+    array4[0:10:1][0:5:2][9:10:-1][x:y:z] = 10; 
+  else
+    array4[0:10][0:5:2][9:10:-1][x:y:z] = 5;
+
+  return 0;
+}