diff libobjc/class.c @ 111:04ced10e8804

gcc 7
author kono
date Fri, 27 Oct 2017 22:46:09 +0900
parents
children 84e7813d76e9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libobjc/class.c	Fri Oct 27 22:46:09 2017 +0900
@@ -0,0 +1,1005 @@
+/* GNU Objective C Runtime class related functions
+   Copyright (C) 1993-2017 Free Software Foundation, Inc.
+   Contributed by Kresten Krab Thorup and Dennis Glatting.
+
+   Lock-free class table code designed and written from scratch by
+   Nicola Pero, 2001.
+
+This file is part of GCC.
+
+GCC is free software; you can redistribute it and/or modify it under the
+terms of the GNU General Public License as published by the Free Software
+Foundation; either version 3, or (at your option) any later version.
+
+GCC is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
+details.
+
+Under Section 7 of GPL version 3, you are granted additional
+permissions described in the GCC Runtime Library Exception, version
+3.1, as published by the Free Software Foundation.
+
+You should have received a copy of the GNU General Public License and
+a copy of the GCC Runtime Library Exception along with this program;
+see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
+<http://www.gnu.org/licenses/>.  */
+
+/* The code in this file critically affects class method invocation
+  speed.  This long preamble comment explains why, and the issues
+  involved.
+
+  One of the traditional weaknesses of the GNU Objective-C runtime is
+  that class method invocations are slow.  The reason is that when you
+  write
+  
+  array = [NSArray new];
+  
+  this gets basically compiled into the equivalent of 
+  
+  array = [(objc_get_class ("NSArray")) new];
+  
+  objc_get_class returns the class pointer corresponding to the string
+  `NSArray'; and because of the lookup, the operation is more
+  complicated and slow than a simple instance method invocation.
+  
+  Most high performance Objective-C code (using the GNU Objc runtime)
+  I had the opportunity to read (or write) work around this problem by
+  caching the class pointer:
+  
+  Class arrayClass = [NSArray class];
+  
+  ... later on ...
+  
+  array = [arrayClass new];
+  array = [arrayClass new];
+  array = [arrayClass new];
+  
+  In this case, you always perform a class lookup (the first one), but
+  then all the [arrayClass new] methods run exactly as fast as an
+  instance method invocation.  It helps if you have many class method
+  invocations to the same class.
+  
+  The long-term solution to this problem would be to modify the
+  compiler to output tables of class pointers corresponding to all the
+  class method invocations, and to add code to the runtime to update
+  these tables - that should in the end allow class method invocations
+  to perform precisely as fast as instance method invocations, because
+  no class lookup would be involved.  I think the Apple Objective-C
+  runtime uses this technique.  Doing this involves synchronized
+  modifications in the runtime and in the compiler.
+  
+  As a first medicine to the problem, I [NP] have redesigned and
+  rewritten the way the runtime is performing class lookup.  This
+  doesn't give as much speed as the other (definitive) approach, but
+  at least a class method invocation now takes approximately 4.5 times
+  an instance method invocation on my machine (it would take approx 12
+  times before the rewriting), which is a lot better.
+
+  One of the main reason the new class lookup is so faster is because
+  I implemented it in a way that can safely run multithreaded without
+  using locks - a so-called `lock-free' data structure.  The atomic
+  operation is pointer assignment.  The reason why in this problem
+  lock-free data structures work so well is that you never remove
+  classes from the table - and the difficult thing with lock-free data
+  structures is freeing data when is removed from the structures.  */
+
+#include "objc-private/common.h"
+#include "objc-private/error.h"
+#include "objc/runtime.h"
+#include "objc/thr.h"
+#include "objc-private/module-abi-8.h"  /* For CLS_ISCLASS and similar.  */
+#include "objc-private/runtime.h"       /* the kitchen sink */
+#include "objc-private/sarray.h"        /* For sarray_put_at_safe.  */
+#include "objc-private/selector.h"      /* For sarray_put_at_safe.  */
+#include <string.h>                     /* For memset */
+
+/* We use a table which maps a class name to the corresponding class
+   pointer.  The first part of this file defines this table, and
+   functions to do basic operations on the table.  The second part of
+   the file implements some higher level Objective-C functionality for
+   classes by using the functions provided in the first part to manage
+   the table. */
+
+/**
+ ** Class Table Internals
+ **/
+
+/* A node holding a class */
+typedef struct class_node
+{
+  struct class_node *next;      /* Pointer to next entry on the list.
+                                   NULL indicates end of list. */
+  
+  const char *name;             /* The class name string */
+  int length;                   /* The class name string length */
+  Class pointer;                /* The Class pointer */
+  
+} *class_node_ptr;
+
+/* A table containing classes is a class_node_ptr (pointing to the
+   first entry in the table - if it is NULL, then the table is
+   empty). */
+
+/* We have 1024 tables.  Each table contains all class names which
+   have the same hash (which is a number between 0 and 1023).  To look
+   up a class_name, we compute its hash, and get the corresponding
+   table.  Once we have the table, we simply compare strings directly
+   till we find the one which we want (using the length first).  The
+   number of tables is quite big on purpose (a normal big application
+   has less than 1000 classes), so that you shouldn't normally get any
+   collisions, and get away with a single comparison (which we can't
+   avoid since we need to know that you have got the right thing).  */
+#define CLASS_TABLE_SIZE 1024
+#define CLASS_TABLE_MASK 1023
+
+static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
+
+/* The table writing mutex - we lock on writing to avoid conflicts
+   between different writers, but we read without locks.  That is
+   possible because we assume pointer assignment to be an atomic
+   operation.  TODO: This is only true under certain circumstances,
+   which should be clarified.  */
+static objc_mutex_t __class_table_lock = NULL;
+
+/* CLASS_TABLE_HASH is how we compute the hash of a class name.  It is
+   a macro - *not* a function - arguments *are* modified directly.
+
+   INDEX should be a variable holding an int;
+   HASH should be a variable holding an int;
+   CLASS_NAME should be a variable holding a (char *) to the class_name.  
+
+   After the macro is executed, INDEX contains the length of the
+   string, and HASH the computed hash of the string; CLASS_NAME is
+   untouched.  */
+
+#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME)          \
+  HASH = 0;                                                  \
+  for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++)        \
+    {                                                        \
+      HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
+    }                                                        \
+                                                             \
+  HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
+
+/* Setup the table.  */
+static void
+class_table_setup (void)
+{
+  /* Start - nothing in the table.  */
+  memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
+
+  /* The table writing mutex.  */
+  __class_table_lock = objc_mutex_allocate ();
+}
+
+
+/* Insert a class in the table (used when a new class is
+   registered).  */
+static void 
+class_table_insert (const char *class_name, Class class_pointer)
+{
+  int hash, length;
+  class_node_ptr new_node;
+
+  /* Find out the class name's hash and length.  */
+  CLASS_TABLE_HASH (length, hash, class_name);
+  
+  /* Prepare the new node holding the class.  */
+  new_node = objc_malloc (sizeof (struct class_node));
+  new_node->name = class_name;
+  new_node->length = length;
+  new_node->pointer = class_pointer;
+
+  /* Lock the table for modifications.  */
+  objc_mutex_lock (__class_table_lock);
+  
+  /* Insert the new node in the table at the beginning of the table at
+     class_table_array[hash].  */
+  new_node->next = class_table_array[hash];
+  class_table_array[hash] = new_node;
+  
+  objc_mutex_unlock (__class_table_lock);
+}
+
+/* Get a class from the table.  This does not need mutex protection.
+   Currently, this function is called each time you call a static
+   method, this is why it must be very fast.  */
+static inline Class 
+class_table_get_safe (const char *class_name)
+{
+  class_node_ptr node;  
+  int length, hash;
+
+  /* Compute length and hash.  */
+  CLASS_TABLE_HASH (length, hash, class_name);
+  
+  node = class_table_array[hash];
+  
+  if (node != NULL)
+    {
+      do
+        {
+          if (node->length == length)
+            {
+              /* Compare the class names.  */
+              int i;
+
+              for (i = 0; i < length; i++)
+                {
+                  if ((node->name)[i] != class_name[i]) 
+		    break;
+                }
+              
+              if (i == length)
+                {
+                  /* They are equal!  */
+                  return node->pointer;
+                }
+            }
+        }
+      while ((node = node->next) != NULL);
+    }
+
+  return Nil;
+}
+
+/* Enumerate over the class table.  */
+struct class_table_enumerator
+{
+  int hash;
+  class_node_ptr node;
+};
+
+
+static Class
+class_table_next (struct class_table_enumerator **e)
+{
+  struct class_table_enumerator *enumerator = *e;
+  class_node_ptr next;
+  
+  if (enumerator == NULL)
+    {
+       *e = objc_malloc (sizeof (struct class_table_enumerator));
+      enumerator = *e;
+      enumerator->hash = 0;
+      enumerator->node = NULL;
+
+      next = class_table_array[enumerator->hash];
+    }
+  else
+    next = enumerator->node->next;
+  
+  if (next != NULL)
+    {
+      enumerator->node = next;
+      return enumerator->node->pointer;
+    }
+  else 
+    {
+      enumerator->hash++;
+     
+      while (enumerator->hash < CLASS_TABLE_SIZE)
+        {
+          next = class_table_array[enumerator->hash];
+          if (next != NULL)
+            {
+              enumerator->node = next;
+              return enumerator->node->pointer;
+            }
+          enumerator->hash++;
+        }
+      
+      /* Ok - table finished - done.  */
+      objc_free (enumerator);
+      return Nil;
+    }
+}
+
+#if 0 /* DEBUGGING FUNCTIONS */
+/* Debugging function - print the class table.  */
+void
+class_table_print (void)
+{
+  int i;
+  
+  for (i = 0; i < CLASS_TABLE_SIZE; i++)
+    {
+      class_node_ptr node;
+      
+      printf ("%d:\n", i);
+      node = class_table_array[i];
+      
+      while (node != NULL)
+        {
+          printf ("\t%s\n", node->name);
+          node = node->next;
+        }
+    }
+}
+
+/* Debugging function - print an histogram of number of classes in
+   function of hash key values.  Useful to evaluate the hash function
+   in real cases.  */
+void
+class_table_print_histogram (void)
+{
+  int i, j;
+  int counter = 0;
+  
+  for (i = 0; i < CLASS_TABLE_SIZE; i++)
+    {
+      class_node_ptr node;
+      
+      node = class_table_array[i];
+      
+      while (node != NULL)
+        {
+          counter++;
+          node = node->next;
+        }
+      if (((i + 1) % 50) == 0)
+        {
+          printf ("%4d:", i + 1);
+          for (j = 0; j < counter; j++)
+	    printf ("X");
+
+          printf ("\n");
+          counter = 0;
+        }
+    }
+  printf ("%4d:", i + 1);
+  for (j = 0; j < counter; j++)
+    printf ("X");
+
+  printf ("\n");
+}
+#endif /* DEBUGGING FUNCTIONS */
+
+/**
+ ** Objective-C runtime functions
+ **/
+
+/* From now on, the only access to the class table data structure
+   should be via the class_table_* functions.  */
+
+/* This is a hook which is called by objc_get_class and
+   objc_lookup_class if the runtime is not able to find the class.
+   This may e.g. try to load in the class using dynamic loading.
+
+   This hook was a public, global variable in the Traditional GNU
+   Objective-C Runtime API (objc/objc-api.h).  The modern GNU
+   Objective-C Runtime API (objc/runtime.h) provides the
+   objc_setGetUnknownClassHandler() function instead.
+*/
+Class (*_objc_lookup_class) (const char *name) = 0;      /* !T:SAFE */
+
+/* The handler currently in use.  PS: if both
+   __obj_get_unknown_class_handler and _objc_lookup_class are defined,
+   __objc_get_unknown_class_handler is called first.  */
+static objc_get_unknown_class_handler
+__objc_get_unknown_class_handler = NULL;
+
+objc_get_unknown_class_handler
+objc_setGetUnknownClassHandler (objc_get_unknown_class_handler 
+				new_handler)
+{
+  objc_get_unknown_class_handler old_handler 
+    = __objc_get_unknown_class_handler;
+  __objc_get_unknown_class_handler = new_handler;
+  return old_handler;
+}
+
+
+/* True when class links has been resolved.  */     
+BOOL __objc_class_links_resolved = NO;                  /* !T:UNUSED */
+
+
+void
+__objc_init_class_tables (void)
+{
+  /* Allocate the class hash table.  */
+  
+  if (__class_table_lock)
+    return;
+  
+  objc_mutex_lock (__objc_runtime_mutex);
+  
+  class_table_setup ();
+
+  objc_mutex_unlock (__objc_runtime_mutex);
+}  
+
+/* This function adds a class to the class hash table, and assigns the
+   class a number, unless it's already known.  Return 'YES' if the
+   class was added.  Return 'NO' if the class was already known.  */
+BOOL
+__objc_add_class_to_hash (Class class)
+{
+  Class existing_class;
+
+  objc_mutex_lock (__objc_runtime_mutex);
+
+  /* Make sure the table is there.  */
+  assert (__class_table_lock);
+
+  /* Make sure it's not a meta class.  */
+  assert (CLS_ISCLASS (class));
+
+  /* Check to see if the class is already in the hash table.  */
+  existing_class = class_table_get_safe (class->name);
+
+  if (existing_class)
+    {
+      objc_mutex_unlock (__objc_runtime_mutex);
+      return NO;      
+    }
+  else
+    {
+      /* The class isn't in the hash table.  Add the class and assign
+         a class number.  */
+      static unsigned int class_number = 1;
+      
+      CLS_SETNUMBER (class, class_number);
+      CLS_SETNUMBER (class->class_pointer, class_number);
+
+      ++class_number;
+      class_table_insert (class->name, class);
+
+      objc_mutex_unlock (__objc_runtime_mutex);
+      return YES;
+    }
+}
+
+Class
+objc_getClass (const char *name)
+{
+  Class class;
+
+  if (name == NULL)
+    return Nil;
+
+  class = class_table_get_safe (name);
+  
+  if (class)
+    return class;
+
+  if (__objc_get_unknown_class_handler)
+    return (*__objc_get_unknown_class_handler) (name);
+
+  if (_objc_lookup_class)
+    return (*_objc_lookup_class) (name);
+
+  return Nil;
+}
+
+Class
+objc_lookUpClass (const char *name)
+{
+  if (name == NULL)
+    return Nil;
+  else
+    return class_table_get_safe (name);
+}
+
+Class
+objc_getMetaClass (const char *name)
+{
+  Class class = objc_getClass (name);
+
+  if (class)
+    return class->class_pointer;
+  else
+    return Nil;
+}
+
+Class
+objc_getRequiredClass (const char *name)
+{
+  Class class = objc_getClass (name);
+
+  if (class)
+    return class;
+  else
+    _objc_abort ("objc_getRequiredClass ('%s') failed: class not found\n", name);
+}
+
+int
+objc_getClassList (Class *returnValue, int maxNumberOfClassesToReturn)
+{
+  /* Iterate over all entries in the table.  */
+  int hash, count = 0;
+
+  for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
+    {
+      class_node_ptr node = class_table_array[hash];
+      
+      while (node != NULL)
+	{
+	  if (returnValue)
+	    {
+	      if (count < maxNumberOfClassesToReturn)
+		returnValue[count] = node->pointer;
+	      else
+		return count;
+	    }
+	  count++;
+	  node = node->next;
+	}
+    }
+  
+  return count;
+}
+
+Class
+objc_allocateClassPair (Class super_class, const char *class_name, size_t extraBytes)
+{
+  Class new_class;
+  Class new_meta_class;
+
+  if (class_name == NULL)
+    return Nil;
+
+  if (objc_getClass (class_name))
+    return Nil;
+
+  if (super_class)
+    {
+      /* If you want to build a hierarchy of classes, you need to
+	 build and register them one at a time.  The risk is that you
+	 are able to cause confusion by registering a subclass before
+	 the superclass or similar.  */
+      if (CLS_IS_IN_CONSTRUCTION (super_class))
+	return Nil;
+    }
+
+  /* Technically, we should create the metaclass first, then use
+     class_createInstance() to create the class.  That complication
+     would be relevant if we had class variables, but we don't, so we
+     just ignore it and create everything directly and assume all
+     classes have the same size.  */
+  new_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
+  new_meta_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
+
+  /* We create an unresolved class, similar to one generated by the
+     compiler.  It will be resolved later when we register it.
+
+     Note how the metaclass details are not that important; when the
+     class is resolved, the ones that matter will be fixed up.  */
+  new_class->class_pointer = new_meta_class;
+  new_meta_class->class_pointer = 0;
+
+  if (super_class)
+    {
+      /* Force the name of the superclass in place of the link to the
+	 actual superclass, which will be put there when the class is
+	 resolved.  */
+      const char *super_class_name = class_getName (super_class);
+      new_class->super_class = (void *)super_class_name;
+      new_meta_class->super_class = (void *)super_class_name;
+    }
+  else
+    {
+      new_class->super_class = (void *)0;
+      new_meta_class->super_class = (void *)0;
+    }
+
+  new_class->name = objc_malloc (strlen (class_name) + 1);
+  strcpy ((char*)new_class->name, class_name);
+  new_meta_class->name = new_class->name;
+
+  new_class->version = 0;
+  new_meta_class->version = 0;
+
+  new_class->info = _CLS_CLASS | _CLS_IN_CONSTRUCTION;
+  new_meta_class->info = _CLS_META | _CLS_IN_CONSTRUCTION;
+
+  if (super_class)
+    new_class->instance_size = super_class->instance_size;
+  else
+    new_class->instance_size = 0;
+  new_meta_class->instance_size = sizeof (struct objc_class);
+
+  return new_class;
+}
+
+void
+objc_registerClassPair (Class class_)
+{
+  if (class_ == Nil)
+    return;
+
+  if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
+    return;
+
+  if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
+    return;
+
+  objc_mutex_lock (__objc_runtime_mutex);
+
+  if (objc_getClass (class_->name))
+    {
+      objc_mutex_unlock (__objc_runtime_mutex);
+      return;
+    }
+
+  CLS_SET_NOT_IN_CONSTRUCTION (class_);
+  CLS_SET_NOT_IN_CONSTRUCTION (class_->class_pointer);
+
+  __objc_init_class (class_);
+
+  /* Resolve class links immediately.  No point in waiting.  */
+  __objc_resolve_class_links ();
+
+  objc_mutex_unlock (__objc_runtime_mutex);
+}
+
+void
+objc_disposeClassPair (Class class_)
+{
+  if (class_ == Nil)
+    return;
+
+  if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
+    return;
+
+  if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
+    return;
+
+  /* Undo any class_addIvar().  */
+  if (class_->ivars)
+    {
+      int i;
+      for (i = 0; i < class_->ivars->ivar_count; i++)
+	{
+	  struct objc_ivar *ivar = &(class_->ivars->ivar_list[i]);
+
+	  objc_free ((char *)ivar->ivar_name);
+	  objc_free ((char *)ivar->ivar_type);
+	}
+      
+      objc_free (class_->ivars);
+    }
+
+  /* Undo any class_addMethod().  */
+  if (class_->methods)
+    {
+      struct objc_method_list *list = class_->methods;
+      while (list)
+	{
+	  int i;
+	  struct objc_method_list *next = list->method_next;
+
+	  for (i = 0; i < list->method_count; i++)
+	    {
+	      struct objc_method *method = &(list->method_list[i]);
+
+	      objc_free ((char *)method->method_name);
+	      objc_free ((char *)method->method_types);
+	    }
+
+	  objc_free (list);
+	  list = next;
+	}
+    }
+
+  /* Undo any class_addProtocol().  */
+  if (class_->protocols)
+    {
+      struct objc_protocol_list *list = class_->protocols;
+      while (list)
+	{
+	  struct objc_protocol_list *next = list->next;
+
+	  objc_free (list);
+	  list = next;
+	}
+    }
+  
+  /* Undo any class_addMethod() on the meta-class.  */
+  if (class_->class_pointer->methods)
+    {
+      struct objc_method_list *list = class_->class_pointer->methods;
+      while (list)
+	{
+	  int i;
+	  struct objc_method_list *next = list->method_next;
+
+	  for (i = 0; i < list->method_count; i++)
+	    {
+	      struct objc_method *method = &(list->method_list[i]);
+
+	      objc_free ((char *)method->method_name);
+	      objc_free ((char *)method->method_types);
+	    }
+
+	  objc_free (list);
+	  list = next;
+	}
+    }
+
+  /* Undo objc_allocateClassPair().  */
+  objc_free ((char *)(class_->name));
+  objc_free (class_->class_pointer);
+  objc_free (class_);
+}
+
+/* Traditional GNU Objective-C Runtime API.  Important: this method is
+   called automatically by the compiler while messaging (if using the
+   traditional ABI), so it is worth keeping it fast; don't make it
+   just a wrapper around objc_getClass().  */
+/* Note that this is roughly equivalent to objc_getRequiredClass().  */
+/* Get the class object for the class named NAME.  If NAME does not
+   identify a known class, the hook _objc_lookup_class is called.  If
+   this fails, an error message is issued and the system aborts.  */
+Class
+objc_get_class (const char *name)
+{
+  Class class;
+
+  class = class_table_get_safe (name);
+
+  if (class)
+    return class;
+
+  if (__objc_get_unknown_class_handler)
+    class = (*__objc_get_unknown_class_handler) (name);
+
+  if ((!class)  &&  _objc_lookup_class)
+    class = (*_objc_lookup_class) (name);
+
+  if (class)
+    return class;
+  
+  _objc_abort ("objc runtime: cannot find class %s\n", name);
+
+  return 0;
+}
+
+/* This is used by the compiler too.  */
+Class
+objc_get_meta_class (const char *name)
+{
+  return objc_get_class (name)->class_pointer;
+}
+
+/* This is not used by GCC, but the clang compiler seems to use it
+   when targeting the GNU runtime.  That's wrong, but we have it to
+   be compatible.  */
+Class
+objc_lookup_class (const char *name)
+{
+  return objc_getClass (name);
+}
+
+/* This is used when the implementation of a method changes.  It goes
+   through all classes, looking for the ones that have these methods
+   (either method_a or method_b; method_b can be NULL), and reloads
+   the implementation for these.  You should call this with the
+   runtime mutex already locked.  */
+void
+__objc_update_classes_with_methods (struct objc_method *method_a, struct objc_method *method_b)
+{
+  int hash;
+
+  /* Iterate over all classes.  */
+  for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
+    {
+      class_node_ptr node = class_table_array[hash];
+      
+      while (node != NULL)
+	{
+	  /* We execute this loop twice: the first time, we iterate
+	     over all methods in the class (instance methods), while
+	     the second time we iterate over all methods in the meta
+	     class (class methods).  */
+	  Class class = Nil;
+	  BOOL done = NO;
+
+	  while (done == NO)
+	    {
+	      struct objc_method_list * method_list;
+
+	      if (class == Nil)
+		{
+		  /* The first time, we work on the class.  */
+		  class = node->pointer;
+		}
+	      else
+		{
+		  /* The second time, we work on the meta class.  */
+		  class = class->class_pointer;
+		  done = YES;
+		}
+
+	      method_list = class->methods;
+
+	      while (method_list)
+		{
+		  int i;
+		  
+		  for (i = 0; i < method_list->method_count; ++i)
+		    {
+		      struct objc_method *method = &method_list->method_list[i];
+		      
+		      /* If the method is one of the ones we are
+			 looking for, update the implementation.  */
+		      if (method == method_a)
+			sarray_at_put_safe (class->dtable,
+					    (sidx) method_a->method_name->sel_id,
+					    method_a->method_imp);
+		      
+		      if (method == method_b)
+			{
+			  if (method_b != NULL)
+			    sarray_at_put_safe (class->dtable,
+						(sidx) method_b->method_name->sel_id,
+						method_b->method_imp);
+			}
+		    }
+		  
+		  method_list = method_list->method_next;
+		}
+	    }
+	  node = node->next;
+	}
+    }
+}
+
+/* Resolve super/subclass links for all classes.  The only thing we
+   can be sure of is that the class_pointer for class objects point to
+   the right meta class objects.  */
+void
+__objc_resolve_class_links (void)
+{
+  struct class_table_enumerator *es = NULL;
+  Class object_class = objc_get_class ("Object");
+  Class class1;
+
+  assert (object_class);
+
+  objc_mutex_lock (__objc_runtime_mutex);
+
+  /* Assign subclass links.  */
+  while ((class1 = class_table_next (&es)))
+    {
+      /* Make sure we have what we think we have.  */
+      assert (CLS_ISCLASS (class1));
+      assert (CLS_ISMETA (class1->class_pointer));
+
+      /* The class_pointer of all meta classes point to Object's meta
+         class.  */
+      class1->class_pointer->class_pointer = object_class->class_pointer;
+
+      if (! CLS_ISRESOLV (class1))
+        {
+          CLS_SETRESOLV (class1);
+          CLS_SETRESOLV (class1->class_pointer);
+              
+          if (class1->super_class)
+            {   
+              Class a_super_class 
+                = objc_get_class ((char *) class1->super_class);
+              
+              assert (a_super_class);
+              
+              DEBUG_PRINTF ("making class connections for: %s\n",
+                            class1->name);
+              
+              /* Assign subclass links for superclass.  */
+              class1->sibling_class = a_super_class->subclass_list;
+              a_super_class->subclass_list = class1;
+              
+              /* Assign subclass links for meta class of superclass.  */
+              if (a_super_class->class_pointer)
+                {
+                  class1->class_pointer->sibling_class
+                    = a_super_class->class_pointer->subclass_list;
+                  a_super_class->class_pointer->subclass_list 
+                    = class1->class_pointer;
+                }
+            }
+          else /* A root class, make its meta object be a subclass of
+                  Object.  */
+            {
+              class1->class_pointer->sibling_class 
+                = object_class->subclass_list;
+              object_class->subclass_list = class1->class_pointer;
+            }
+        }
+    }
+
+  /* Assign superclass links.  */
+   es = NULL;
+   while ((class1 = class_table_next (&es)))
+    {
+      Class sub_class;
+      for (sub_class = class1->subclass_list; sub_class;
+           sub_class = sub_class->sibling_class)
+        {
+          sub_class->super_class = class1;
+          if (CLS_ISCLASS (sub_class))
+            sub_class->class_pointer->super_class = class1->class_pointer;
+        }
+    }
+
+  objc_mutex_unlock (__objc_runtime_mutex);
+}
+
+const char *
+class_getName (Class class_)
+{
+  if (class_ == Nil)
+    return "nil";
+
+  return class_->name;
+}
+
+BOOL
+class_isMetaClass (Class class_)
+{
+  /* CLS_ISMETA includes the check for Nil class_.  */
+  return CLS_ISMETA (class_);
+}
+
+/* Even inside libobjc it may be worth using class_getSuperclass
+   instead of accessing class_->super_class directly because it
+   resolves the class links if needed.  If you access
+   class_->super_class directly, make sure to deal with the situation
+   where the class is not resolved yet!  */
+Class
+class_getSuperclass (Class class_)
+{
+  if (class_ == Nil)
+    return Nil;
+
+  /* Classes that are in construction are not resolved, and still have
+     the class name (instead of a class pointer) in the
+     class_->super_class field.  In that case we need to lookup the
+     superclass name to return the superclass.  We can not resolve the
+     class until it is registered.  */
+  if (CLS_IS_IN_CONSTRUCTION (class_))
+    {
+      if (CLS_ISMETA (class_))
+	return object_getClass ((id)objc_lookUpClass ((const char *)(class_->super_class)));
+      else
+	return objc_lookUpClass ((const char *)(class_->super_class));
+    }
+
+  /* If the class is not resolved yet, super_class would point to a
+     string (the name of the super class) as opposed to the actual
+     super class.  In that case, we need to resolve the class links
+     before we can return super_class.  */
+  if (! CLS_ISRESOLV (class_))
+    __objc_resolve_class_links ();
+  
+  return class_->super_class;
+}
+
+int
+class_getVersion (Class class_)
+{
+  if (class_ == Nil)
+    return 0;
+
+  return (int)(class_->version);
+}
+
+void
+class_setVersion (Class class_, int version)
+{
+  if (class_ == Nil)
+    return;
+
+  class_->version = version;
+}
+
+size_t
+class_getInstanceSize (Class class_)
+{
+  if (class_ == Nil)
+    return 0;
+
+  return class_->instance_size;
+}
+