diff gcc/domwalk.c @ 0:a06113de4d67

first commit
author kent <kent@cr.ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2009 14:47:48 +0900
parents
children 77e2b8dfacca
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gcc/domwalk.c	Fri Jul 17 14:47:48 2009 +0900
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+/* Generic dominator tree walker
+   Copyright (C) 2003, 2004, 2005, 2007, 2008 Free Software Foundation,
+   Inc.
+   Contributed by Diego Novillo <dnovillo@redhat.com>
+
+This file is part of GCC.
+
+GCC is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 3, or (at your option)
+any later version.
+
+GCC is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GCC; see the file COPYING3.  If not see
+<http://www.gnu.org/licenses/>.  */
+
+#include "config.h"
+#include "system.h"
+#include "coretypes.h"
+#include "tm.h"
+#include "tree.h"
+#include "basic-block.h"
+#include "tree-flow.h"
+#include "domwalk.h"
+#include "ggc.h"
+
+/* This file implements a generic walker for dominator trees. 
+
+  To understand the dominator walker one must first have a grasp of dominators,
+  immediate dominators and the dominator tree.
+
+  Dominators
+    A block B1 is said to dominate B2 if every path from the entry to B2 must
+    pass through B1.  Given the dominance relationship, we can proceed to
+    compute immediate dominators.  Note it is not important whether or not
+    our definition allows a block to dominate itself.
+
+  Immediate Dominators:
+    Every block in the CFG has no more than one immediate dominator.  The
+    immediate dominator of block BB must dominate BB and must not dominate
+    any other dominator of BB and must not be BB itself.
+
+  Dominator tree:
+    If we then construct a tree where each node is a basic block and there
+    is an edge from each block's immediate dominator to the block itself, then
+    we have a dominator tree.
+
+
+  [ Note this walker can also walk the post-dominator tree, which is
+    defined in a similar manner.  i.e., block B1 is said to post-dominate
+    block B2 if all paths from B2 to the exit block must pass through
+    B1.  ]
+
+  For example, given the CFG
+
+                   1
+                   |
+                   2
+                  / \
+                 3   4
+                    / \
+       +---------->5   6
+       |          / \ /
+       |    +--->8   7
+       |    |   /    |
+       |    +--9    11
+       |      /      |
+       +--- 10 ---> 12
+	  
+  
+  We have a dominator tree which looks like
+
+                   1
+                   |
+                   2
+                  / \
+                 /   \
+                3     4
+                   / / \ \
+                   | | | |
+                   5 6 7 12
+                   |   |
+                   8   11
+                   |
+                   9
+                   |
+                  10
+  
+  
+  
+  The dominator tree is the basis for a number of analysis, transformation
+  and optimization algorithms that operate on a semi-global basis.
+  
+  The dominator walker is a generic routine which visits blocks in the CFG
+  via a depth first search of the dominator tree.  In the example above
+  the dominator walker might visit blocks in the following order
+  1, 2, 3, 4, 5, 8, 9, 10, 6, 7, 11, 12.
+  
+  The dominator walker has a number of callbacks to perform actions
+  during the walk of the dominator tree.  There are two callbacks
+  which walk statements, one before visiting the dominator children,
+  one after visiting the dominator children.  There is a callback 
+  before and after each statement walk callback.  In addition, the
+  dominator walker manages allocation/deallocation of data structures
+  which are local to each block visited.
+  
+  The dominator walker is meant to provide a generic means to build a pass
+  which can analyze or transform/optimize a function based on walking
+  the dominator tree.  One simply fills in the dominator walker data
+  structure with the appropriate callbacks and calls the walker.
+  
+  We currently use the dominator walker to prune the set of variables
+  which might need PHI nodes (which can greatly improve compile-time
+  performance in some cases).
+  
+  We also use the dominator walker to rewrite the function into SSA form
+  which reduces code duplication since the rewriting phase is inherently
+  a walk of the dominator tree.
+
+  And (of course), we use the dominator walker to drive our dominator
+  optimizer, which is a semi-global optimizer.
+
+  TODO:
+
+    Walking statements is based on the block statement iterator abstraction,
+    which is currently an abstraction over walking tree statements.  Thus
+    the dominator walker is currently only useful for trees.  */
+
+/* Recursively walk the dominator tree.
+
+   WALK_DATA contains a set of callbacks to perform pass-specific
+   actions during the dominator walk as well as a stack of block local
+   data maintained during the dominator walk.
+
+   BB is the basic block we are currently visiting.  */
+
+void
+walk_dominator_tree (struct dom_walk_data *walk_data, basic_block bb)
+{
+  void *bd = NULL;
+  basic_block dest;
+  gimple_stmt_iterator gsi;
+  bool is_interesting;
+  basic_block *worklist = XNEWVEC (basic_block, n_basic_blocks * 2);
+  int sp = 0;
+
+  while (true)
+    {
+      /* Don't worry about unreachable blocks.  */
+      if (EDGE_COUNT (bb->preds) > 0
+	  || bb == ENTRY_BLOCK_PTR
+	  || bb == EXIT_BLOCK_PTR)
+	{
+	  /* If block BB is not interesting to the caller, then none of the
+	     callbacks that walk the statements in BB are going to be
+	     executed.  */
+	  is_interesting = walk_data->interesting_blocks == NULL
+	                   || TEST_BIT (walk_data->interesting_blocks,
+					bb->index);
+
+	  /* Callback to initialize the local data structure.  */
+	  if (walk_data->initialize_block_local_data)
+	    {
+	      bool recycled;
+
+	      /* First get some local data, reusing any local data
+		 pointer we may have saved.  */
+	      if (VEC_length (void_p, walk_data->free_block_data) > 0)
+		{
+		  bd = VEC_pop (void_p, walk_data->free_block_data);
+		  recycled = 1;
+		}
+	      else
+		{
+		  bd = xcalloc (1, walk_data->block_local_data_size);
+		  recycled = 0;
+		}
+
+	      /* Push the local data into the local data stack.  */
+	      VEC_safe_push (void_p, heap, walk_data->block_data_stack, bd);
+
+	      /* Call the initializer.  */
+	      walk_data->initialize_block_local_data (walk_data, bb,
+						      recycled);
+
+	    }
+
+	  /* Callback for operations to execute before we have walked the
+	     dominator children, but before we walk statements.  */
+	  if (walk_data->before_dom_children_before_stmts)
+	    (*walk_data->before_dom_children_before_stmts) (walk_data, bb);
+
+	  /* Statement walk before walking dominator children.  */
+	  if (is_interesting && walk_data->before_dom_children_walk_stmts)
+	    {
+	      if (walk_data->walk_stmts_backward)
+		for (gsi = gsi_last (bb_seq (bb)); !gsi_end_p (gsi);
+		     gsi_prev (&gsi))
+		  (*walk_data->before_dom_children_walk_stmts) (walk_data, bb,
+								gsi);
+	      else
+		for (gsi = gsi_start_bb (bb); !gsi_end_p (gsi); gsi_next (&gsi))
+		  (*walk_data->before_dom_children_walk_stmts) (walk_data, bb,
+								gsi);
+	    }
+
+	  /* Callback for operations to execute before we have walked the
+	     dominator children, and after we walk statements.  */
+	  if (walk_data->before_dom_children_after_stmts)
+	    (*walk_data->before_dom_children_after_stmts) (walk_data, bb);
+
+	  /* Mark the current BB to be popped out of the recursion stack
+	     once children are processed.  */
+	  worklist[sp++] = bb;
+	  worklist[sp++] = NULL;
+
+	  for (dest = first_dom_son (walk_data->dom_direction, bb);
+	       dest; dest = next_dom_son (walk_data->dom_direction, dest))
+	    worklist[sp++] = dest;
+	}
+      /* NULL is used to signalize pop operation in recursion stack.  */
+      while (sp > 0 && !worklist[sp - 1])
+	{
+	  --sp;
+	  bb = worklist[--sp];
+	  is_interesting = walk_data->interesting_blocks == NULL
+	                   || TEST_BIT (walk_data->interesting_blocks,
+				        bb->index);
+	  /* Callback for operations to execute after we have walked the
+	     dominator children, but before we walk statements.  */
+	  if (walk_data->after_dom_children_before_stmts)
+	    (*walk_data->after_dom_children_before_stmts) (walk_data, bb);
+
+	  /* Statement walk after walking dominator children.  */
+	  if (is_interesting && walk_data->after_dom_children_walk_stmts)
+	    {
+	      if (walk_data->walk_stmts_backward)
+		for (gsi = gsi_last (bb_seq (bb)); !gsi_end_p (gsi);
+		     gsi_prev (&gsi))
+		  (*walk_data->after_dom_children_walk_stmts) (walk_data, bb,
+							       gsi);
+	      else
+		for (gsi = gsi_start_bb (bb); !gsi_end_p (gsi); gsi_next (&gsi))
+		  (*walk_data->after_dom_children_walk_stmts) (walk_data, bb,
+							       gsi);
+	    }
+
+	  /* Callback for operations to execute after we have walked the
+	     dominator children and after we have walked statements.  */
+	  if (walk_data->after_dom_children_after_stmts)
+	    (*walk_data->after_dom_children_after_stmts) (walk_data, bb);
+
+	  if (walk_data->initialize_block_local_data)
+	    {
+	      /* And finally pop the record off the block local data stack.  */
+	      bd = VEC_pop (void_p, walk_data->block_data_stack);
+	      /* And save the block data so that we can re-use it.  */
+	      VEC_safe_push (void_p, heap, walk_data->free_block_data, bd);
+	    }
+	}
+      if (sp)
+	bb = worklist[--sp];
+      else
+	break;
+    }
+  free (worklist);
+}
+
+void
+init_walk_dominator_tree (struct dom_walk_data *walk_data)
+{
+  walk_data->free_block_data = NULL;
+  walk_data->block_data_stack = NULL;
+}
+
+void
+fini_walk_dominator_tree (struct dom_walk_data *walk_data)
+{
+  if (walk_data->initialize_block_local_data)
+    {
+      while (VEC_length (void_p, walk_data->free_block_data) > 0)
+	free (VEC_pop (void_p, walk_data->free_block_data));
+    }
+
+  VEC_free (void_p, heap, walk_data->free_block_data);
+  VEC_free (void_p, heap, walk_data->block_data_stack);
+}