diff zlib/contrib/dotzlib/DotZLib/Inflater.cs @ 51:ae3a4bfb450b

add some files of version 4.4.3 that have been forgotten.
author kent <kent@cr.ie.u-ryukyu.ac.jp>
date Sun, 07 Feb 2010 18:27:48 +0900
parents
children 04ced10e8804
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/zlib/contrib/dotzlib/DotZLib/Inflater.cs	Sun Feb 07 18:27:48 2010 +0900
@@ -0,0 +1,105 @@
+//
+// © Copyright Henrik Ravn 2004
+//
+// Use, modification and distribution are subject to the Boost Software License, Version 1.0. 
+// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+//
+
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace DotZLib
+{
+    
+    /// <summary>
+    /// Implements a data decompressor, using the inflate algorithm in the ZLib dll
+    /// </summary>
+    public class Inflater : CodecBase
+	{
+        #region Dll imports
+        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl, CharSet=CharSet.Ansi)]
+        private static extern int inflateInit_(ref ZStream sz, string vs, int size);
+
+        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]
+        private static extern int inflate(ref ZStream sz, int flush);
+
+        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]
+        private static extern int inflateReset(ref ZStream sz);
+
+        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]
+        private static extern int inflateEnd(ref ZStream sz);
+        #endregion
+
+        /// <summary>
+        /// Constructs an new instance of the <c>Inflater</c>
+        /// </summary>
+        public Inflater() : base()
+		{
+            int retval = inflateInit_(ref _ztream, Info.Version, Marshal.SizeOf(_ztream));
+            if (retval != 0)
+                throw new ZLibException(retval, "Could not initialize inflater");
+
+            resetOutput();
+        }
+
+
+        /// <summary>
+        /// Adds more data to the codec to be processed.
+        /// </summary>
+        /// <param name="data">Byte array containing the data to be added to the codec</param>
+        /// <param name="offset">The index of the first byte to add from <c>data</c></param>
+        /// <param name="count">The number of bytes to add</param>
+        /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
+        public override void Add(byte[] data, int offset, int count)
+        {
+            if (data == null) throw new ArgumentNullException();
+            if (offset < 0 || count < 0) throw new ArgumentOutOfRangeException();
+            if ((offset+count) > data.Length) throw new ArgumentException();
+
+            int total = count;
+            int inputIndex = offset;
+            int err = 0;
+
+            while (err >= 0 && inputIndex < total)
+            {
+                copyInput(data, inputIndex, Math.Min(total - inputIndex, kBufferSize));
+                err = inflate(ref _ztream, (int)FlushTypes.None);
+                if (err == 0)
+                    while (_ztream.avail_out == 0)
+                    {
+                        OnDataAvailable();
+                        err = inflate(ref _ztream, (int)FlushTypes.None);
+                    }
+
+                inputIndex += (int)_ztream.total_in;
+            }
+            setChecksum( _ztream.adler );
+        }
+
+
+        /// <summary>
+        /// Finishes up any pending data that needs to be processed and handled.
+        /// </summary>
+        public override void Finish()
+        {
+            int err;
+            do 
+            {
+                err = inflate(ref _ztream, (int)FlushTypes.Finish);
+                OnDataAvailable();
+            }
+            while (err == 0);
+            setChecksum( _ztream.adler );
+            inflateReset(ref _ztream);
+            resetOutput();
+        }
+
+        /// <summary>
+        /// Closes the internal zlib inflate stream
+        /// </summary>
+        protected override void CleanUp() { inflateEnd(ref _ztream); }
+
+
+	}
+}