# Compile the extra library functions. LIB2FUNCS_EXTRA = \ $(srcdir)/config/picochip/libgccExtras/ashrsi3.asm \ $(srcdir)/config/picochip/libgccExtras/ashlsi3.asm \ $(srcdir)/config/picochip/libgccExtras/divmodhi4.asm \ $(srcdir)/config/picochip/libgccExtras/udivmodhi4.asm \ $(srcdir)/config/picochip/libgccExtras/divmodsi4.asm \ $(srcdir)/config/picochip/libgccExtras/udivmodsi4.asm \ $(srcdir)/config/picochip/libgccExtras/divmod15.asm \ $(srcdir)/config/picochip/libgccExtras/ucmpsi2.asm \ $(srcdir)/config/picochip/libgccExtras/cmpsi2.asm \ $(srcdir)/config/picochip/libgccExtras/clzsi2.asm \ $(srcdir)/config/picochip/libgccExtras/adddi3.asm \ $(srcdir)/config/picochip/libgccExtras/subdi3.asm \ $(srcdir)/config/picochip/libgccExtras/lshrsi3.asm \ $(srcdir)/config/picochip/libgccExtras/parityhi2.asm \ $(srcdir)/config/picochip/libgccExtras/popcounthi2.asm # Prevent some of the more complicated libgcc functions from being # compiled. This is because they are generally too big to fit into an # AE anyway, so there is no point in having them. Also, some don't # compile properly so we'll ignore them for the moment. LIB1ASMFUNCS = _mulsc3 _divsc3 LIB1ASMSRC = picochip/libgccExtras/fake_libgcc.asm # Turn off the building of exception handling libraries. LIB2ADDEH = LIB2ADDEHDEP = # Turn off ranlib on target libraries. RANLIB_FOR_TARGET = cat # Special libgcc setup. Make single/double floating point the same, # and use our own include files. TARGET_LIBGCC2_CFLAGS = -DDF=SF -I../../includes/ # Switch off all debugging for the embedded libraries. # (embedded processors need small libraries by default). # NOTE: If the debug level is increased, turn off instruction scheduling. LIBGCC2_DEBUG_CFLAGS = -g0 # Build all combinations of library for different multiply units, and # presence/absence of byte access. MULTILIB_OPTIONS = mmul-type=none/mmul-type=mac/mmul-type=mul mno-byte-access/mbyte-access # Using a mul unit (currently) implies that byte access is available. MULTILIB_EXCEPTIONS = mmul-type=mul/mno-byte-access # We want fine grained libraries, so use the new code # to build the floating point emulation libraries. FPBIT = fp-bit.c # Software floating point support. Floating point is not properly # supported, but is existence can be useful for some types of testing. fp-bit.c: $(srcdir)/config/fp-bit.c echo '#define FLOAT' > fp-bit.c echo '#define FLOAT_ONLY' >> fp-bit.c echo '#define SMALL_MACHINE' >> fp-bit.c cat $(srcdir)/config/fp-bit.c >> fp-bit.c