// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.Runtime.InteropServices; namespace DotZLib { /// /// Implements the common functionality needed for all s /// public abstract class CodecBase : Codec, IDisposable { #region Data members /// /// Instance of the internal zlib buffer structure that is /// passed to all functions in the zlib dll /// internal ZStream _ztream = new ZStream(); /// /// True if the object instance has been disposed, false otherwise /// protected bool _isDisposed = false; /// /// The size of the internal buffers /// protected const int kBufferSize = 16384; private byte[] _outBuffer = new byte[kBufferSize]; private byte[] _inBuffer = new byte[kBufferSize]; private GCHandle _hInput; private GCHandle _hOutput; private uint _checksum = 0; #endregion /// /// Initializes a new instance of the CodeBase class. /// public CodecBase() { try { _hInput = GCHandle.Alloc(_inBuffer, GCHandleType.Pinned); _hOutput = GCHandle.Alloc(_outBuffer, GCHandleType.Pinned); } catch (Exception) { CleanUp(false); throw; } } #region Codec Members /// /// Occurs when more processed data are available. /// public event DataAvailableHandler DataAvailable; /// /// Fires the event /// protected void OnDataAvailable() { if (_ztream.total_out > 0) { if (DataAvailable != null) DataAvailable( _outBuffer, 0, (int)_ztream.total_out); resetOutput(); } } /// /// Adds more data to the codec to be processed. /// /// Byte array containing the data to be added to the codec /// Adding data may, or may not, raise the DataAvailable event public void Add(byte[] data) { Add(data,0,data.Length); } /// /// Adds more data to the codec to be processed. /// /// Byte array containing the data to be added to the codec /// The index of the first byte to add from data /// The number of bytes to add /// Adding data may, or may not, raise the DataAvailable event /// This must be implemented by a derived class public abstract void Add(byte[] data, int offset, int count); /// /// Finishes up any pending data that needs to be processed and handled. /// /// This must be implemented by a derived class public abstract void Finish(); /// /// Gets the checksum of the data that has been added so far /// public uint Checksum { get { return _checksum; } } #endregion #region Destructor & IDisposable stuff /// /// Destroys this instance /// ~CodecBase() { CleanUp(false); } /// /// Releases any unmanaged resources and calls the method of the derived class /// public void Dispose() { CleanUp(true); } /// /// Performs any codec specific cleanup /// /// This must be implemented by a derived class protected abstract void CleanUp(); // performs the release of the handles and calls the dereived CleanUp() private void CleanUp(bool isDisposing) { if (!_isDisposed) { CleanUp(); if (_hInput.IsAllocated) _hInput.Free(); if (_hOutput.IsAllocated) _hOutput.Free(); _isDisposed = true; } } #endregion #region Helper methods /// /// Copies a number of bytes to the internal codec buffer - ready for proccesing /// /// The byte array that contains the data to copy /// The index of the first byte to copy /// The number of bytes to copy from data protected void copyInput(byte[] data, int startIndex, int count) { Array.Copy(data, startIndex, _inBuffer,0, count); _ztream.next_in = _hInput.AddrOfPinnedObject(); _ztream.total_in = 0; _ztream.avail_in = (uint)count; } /// /// Resets the internal output buffers to a known state - ready for processing /// protected void resetOutput() { _ztream.total_out = 0; _ztream.avail_out = kBufferSize; _ztream.next_out = _hOutput.AddrOfPinnedObject(); } /// /// Updates the running checksum property /// /// The new checksum value protected void setChecksum(uint newSum) { _checksum = newSum; } #endregion } }