comparison src/test/csharp/jp.ac.u-ryukyu.ie.cr/junge-main/jungle/core/nodeeditor/PutAttributeTest.cs @ 17:01a08cf4b2d9

Liq Files
author Kazuma
date Mon, 07 Nov 2016 01:05:24 +0900
parents b71d9ea6bd8e
children
comparison
equal deleted inserted replaced
16:8f1ce942abfc 17:01a08cf4b2d9
1 using UnityEngine;
2 using System.Collections;
3
4 public class PutAttributeTest : MonoBehaviour {
5
6 string key = "hoge";
7 public byte[] value;
8
9 // Use this for initialization
10 void Start () {
11 TreeNode node = new DefaultTreeNode ();
12 PutAttribute op = new PutAttribute (key, value);
13
14 Either<Error, LoggingNode> either = op.edit (node);
15 if (either.isA ()) {
16 Debug.Log ("Error発生");
17 }
18 LoggingNode newnode = either.b ();
19 Debug.Log (newnode);
20 byte[] ret = newnode.getAttributes ().get (key);
21 Debug.Log ("insertしたものは" + ret);
22 }
23
24 // Update is called once per frame
25 void Update () {
26
27 }
28 }