comparison src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle-main/data/treemap/EmptyNode.cs @ 10:abe0c247f5a5

Add Network module. but, unComplete NetworkDefaultJungleTreeEditor.cs
author Kazuma Takeda <kazuma-arashi@hotmail.co.jp>
date Sun, 23 Oct 2016 07:40:50 +0900
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9:e6ad9016601c 10:abe0c247f5a5
1 using UnityEngine;
2 using System.Collections;
3 using System.Collections.Generic;
4 using System;
5
6 public class EmptyNode<K,V> : TreeMapNode<K,V>{
7 //static V values;
8 // Use this for initialization
9 public EmptyNode ()
10 : base (default(K),default(V))
11 {
12 }
13
14 public EmptyNode (K key)
15 : base (key,default(V))
16 {
17 }
18
19 public override TreeMapNode<K,V> lefts(){
20 return new EmptyNode<K,V>();
21 }
22
23 public override TreeMapNode<K,V> rights(){
24 return new EmptyNode<K,V>();
25 }
26
27 public override bool isNotEmpty(){
28 return false;
29 }
30
31 public override TreeMapNode<K,V> createNode(K key,V value,TreeMapNode<K,V> left, TreeMapNode<K,V> right){
32 return new RedNode<K,V> (key, value, new EmptyNode<K,V> (), new EmptyNode<K,V> ());
33 }
34
35 public TreeMapNode<K,V> put(K k,V value){
36 return new RedNode<K, V> (k, value, new EmptyNode<K,V> (), new EmptyNode<K,V> ());
37 }
38
39 //I don't know only Comparator method.
40 public override rebuildNode<K, V> replaceNode(TreeMapNode<K, V> parent, Comparer<K> ctr) { // not use method
41 return new rebuildNode<K,V>(false, this);
42 }
43
44 public override rebuildNode<K,V> deleteNode(){
45 return new rebuildNode<K, V> (false, this);
46 }
47
48 public override TreeMapNode<K,V> insBalance(){
49 return insBalance();
50 }
51
52 public override Rotate checkRotate(Rotate side){
53 return Rotate.N;
54 }
55
56 public override bool isRed(){
57 return false;
58 }
59
60 public override int checkDepth(int count, int minCount) { // test method
61 if (count < minCount || minCount == 0) {
62 minCount = count;
63 }
64 //c# is there assert??
65 //Assert.assertTrue(count <= 2 * minCount);
66 return minCount;
67 }
68
69 }