Mercurial > hg > Database > jungle-sharp
view src/test/csharp/jp.ac.u-ryukyu.ie.cr/junge-main/data/list/listAdd.cs @ 17:01a08cf4b2d9
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author | Kazuma |
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date | Mon, 07 Nov 2016 01:05:24 +0900 |
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using UnityEngine; using System.Collections; using System; public class listAdd : MonoBehaviour { void Start () { List<int> list = new List<int> (); List<int> list2 = new List<int> (); Debug.Log ("------ここまで001-------"); for (int count = 0; count < 10; count++) { list = list.addLast (count); list2 = list2.add (count, count); } Debug.Log ("------ここまで002-------"); for (int count = 0; count < 10; count++) { int num = list.index (count); int num2 = list2.index (count); Equals (num, count); Equals (num2, count); } Debug.Log ("------ここまで003-------"); List<int> newList = list.add (5, 50); int nums = list.index (5); int nums2 = newList.index (5); Equals (nums, 5); Equals (nums2, 50); Debug.Log("------------- end -------------"); } }