Mercurial > hg > Database > jungle-sharp
view src/test/csharp/DefaultJungleTreeTest.cs @ 7:02b2ab7bffe6
fix
author | Kazuma |
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date | Tue, 27 Sep 2016 18:36:05 +0900 |
parents | dec15de2c6ff |
children |
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using UnityEngine; using System; //using System.Diagnostics; public class DefaultJungleTreeTest : MonoBehaviour { // apiの仕様的にこんな感じ private readonly int COUNT = 500; public Jungle instance() { Jungle j = new DefaultJungle(null, "hoge", new DefaultTreeEditor(new DefaultTraverser())); // hogeというtreeを作る return j; } public string key = "moumou"; private byte[] value = BitConverter.GetBytes(10); public void Insert () { Jungle j = new DefaultJungle(null, "hoge", new DefaultTreeEditor(new DefaultTraverser())); JungleTree t = j.createNewTree("tree"); JungleTreeEditor editor1 = t.getTreeEditor(); DefaultNodePath root = new DefaultNodePath(); float check_time = Time.realtimeSinceStartup; for(int i = 0; i < COUNT; i++) { Either<Error, JungleTreeEditor> either = editor1.putAttribute(root, i.ToString(), value); if (either.isA()) { Debug.Log("失敗しました。"); } editor1 = either.b (); Either<Error, JungleTreeEditor> r = editor1.success(); if (!r.isA()) { Debug.Log("失敗しました。"); } r.b(); } check_time = Time.realtimeSinceStartup - check_time; print ("処理時間 : " + check_time); TreeNode node = t.getRootNode(); for (int i = 0; i < COUNT; i++) { byte[] v = node.getAttributes ().get (i.ToString()); print (BitConverter.ToInt32 (v, 0)); } } }