view src/test/csharp/jp.ac.u-ryukyu.ie.cr/data/list/deleteTest.cs @ 7:02b2ab7bffe6

fix
author Kazuma
date Tue, 27 Sep 2016 18:36:05 +0900
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using UnityEngine;
using System.Collections;

public class deleteTest : MonoBehaviour {

	void Start () {
		List<int> list = new List<int>();

		for(int count = 0; count < 10; count++){
			list = list.addLast(count);
		}
		List<int> newList = list.delete(5);
		Debug.Log(list.getHead().length());
		Debug.Log (newList.getHead ().length ());
	}
}