Mercurial > hg > Database > jungle-sharp
view Main/jungle-main/data/list/List.cs @ 28:9588ad364fdd
Last commit before change.
author | Kazuma Takeda |
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date | Wed, 18 Jan 2017 19:53:29 +0900 |
parents | 1f99e150f336 |
children | f2ea780b3e80 |
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using UnityEngine; using System.Collections; using System.Collections.Generic; using System; namespace JungleDB { public class List<T> : IEnumerable<T> { private readonly Node<T> head; public List() { this.head = new headNode<T>(); } // T...はC#だとparamsらしい 可変引数型というみたいだ public List(params T[] attributes) { List<T> list = new List<T> (); foreach (T attribute_local in attributes) { list = list.addLast (attribute_local); } } private List(Node<T> head) { this.head = head; } public Node<T> getHead() { return head; } public List<T> add(int num, T attribute) { Node<T> newHead = head.add(0, num, attribute); if (newHead == null) return this; return new List<T>(newHead); } public List<T> addLast(T attribute) { Node<T> newHead = head.addLast(attribute); return new List<T>(newHead); } public T index(int num) { int count = 0; Node<T> currentNode = head.getNext(); while (currentNode != null) { if (count == num) { return currentNode.getAttribute (); } currentNode = currentNode.getNext(); count++; } return default(T); } public IEnumerator<T> iterator() { Node<T> currentNode = head.getNext(); int count = 0; int len = currentNode.length(); while (len != count) { yield return (T)currentNode.getAttribute(); currentNode = currentNode.getNext (); count++; } } IEnumerator IEnumerable.GetEnumerator() { return this.GetEnumerator(); } public IEnumerator<T> GetEnumerator() { return iterator (); } public List<T> delete(int num) { Node<T> newNode = head.delete(0, num); if (newNode == null) return this; return new List<T>(newNode); } public List<T> replace(int num, T attribute) { Node<T> newHead = head.replaceNode(0, num, attribute); if (newHead == null) return this; return new List<T>(newHead); } public T tail() { return index(length() - 1); } // java code head. public T headList() { return index(0); } public List<T> deleteLast() { return delete(head.length() - 1); } public List<T> deleteHead() { return delete(0); } public int length() { return head.length(); } public List<T> append(List<T> list) { IEnumerator<T> iterator = list.iterator(); List<T> newList = this; while (iterator.MoveNext()) { T attribute = iterator.Current; newList = newList.addLast(attribute); } return newList; } } }