Mercurial > hg > Database > jungle-sharp
view src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle-main/store/transformer/AppendChildAt.cs @ 10:abe0c247f5a5
Add Network module. but, unComplete NetworkDefaultJungleTreeEditor.cs
author | Kazuma Takeda <kazuma-arashi@hotmail.co.jp> |
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date | Sun, 23 Oct 2016 07:40:50 +0900 |
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using UnityEngine; using System.Collections; public class AppendChildAt : NodeEditor { private int pos; public AppendChildAt(int _pos){ pos = _pos; } public Either<Error, LoggingNode> _edit(LoggingNode _e) { Either<Error,LoggingNode> either = _e.getChildren().addNewChildAt(pos); if(either.isA()){ // error return either; } return DefaultEither<Error, LoggingNode>.newB(either.b()); } public Either<Error, LoggingNode> edit(TreeNode _e) { LoggingNode logNode = wrap(_e); return _edit(logNode); } public LoggingNode wrap(TreeNode node) { return new LoggingNode(node); } public LoggingNode wrap(TreeNode node, OperationLog op) { return new LoggingNode(node, op); } }