Mercurial > hg > Database > jungle-sharp
view src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle-main/transaction/DefaultTreeNode.cs @ 10:abe0c247f5a5
Add Network module. but, unComplete NetworkDefaultJungleTreeEditor.cs
author | Kazuma Takeda <kazuma-arashi@hotmail.co.jp> |
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date | Sun, 23 Oct 2016 07:40:50 +0900 |
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using UnityEngine; public class DefaultTreeNode : TreeNode { private List<TreeNode> children; private TreeMap<string,byte[]> attrs; private static readonly List<TreeNode> NIL_LIST = new List<TreeNode>(); public DefaultTreeNode() : this (NIL_LIST, new TreeMap<string,byte[]> ()) { } public DefaultTreeNode(List<TreeNode> _children, TreeMap<string, byte[]> _attrs) { attrs = _attrs; children = _children; } public TreeNodeChildren getChildren() { return new DefaultTreeNodeChildren(children, attrs); } public TreeNodeAttributes getAttributes() { return new DefaultTreeNodeAttribute(children, attrs); // count = null. } public TreeNode createNewNode() { return new DefaultTreeNode(); } public DefaultTreeNode clone() { return new DefaultTreeNode(children, attrs); } public Either<Error, TreeNode> appendRootNode() { TreeNodeChildren newRootChildren = new DefaultTreeNodeChildren(NIL_LIST, new TreeMap<string, byte[]>()); Either<Error, TreeNode> either = newRootChildren.addNewChildAt(0,this); return either; } public int compareTo(TreeNode o) { return this.GetHashCode() - o.GetHashCode(); } }