view src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle/data/treemap/rebuildNode.cs @ 0:dec15de2c6ff

first commit
author Kazuma
date Tue, 21 Jun 2016 17:11:12 +0900
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using UnityEngine;
using System.Collections;
using System;

public class rebuildNode<K,V> {
	private bool rebuild;
	TreeMapNode<K,V> node;

	public rebuildNode(bool l,TreeMapNode<K,V> node){
		this.rebuild = l;
		this.node = node;
	}
	//don't same name.
	public bool rebuilds(){
		return rebuild;
	}

	public TreeMapNode<K,V> getNode(){
		return node;
	}

	public bool notEmpty(){
		return node != null;
	}
}