Mercurial > hg > Database > jungle-sharp
view src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle/data/treemap/rebuildNode.cs @ 0:dec15de2c6ff
first commit
author | Kazuma |
---|---|
date | Tue, 21 Jun 2016 17:11:12 +0900 |
parents | |
children |
line wrap: on
line source
using UnityEngine; using System.Collections; using System; public class rebuildNode<K,V> { private bool rebuild; TreeMapNode<K,V> node; public rebuildNode(bool l,TreeMapNode<K,V> node){ this.rebuild = l; this.node = node; } //don't same name. public bool rebuilds(){ return rebuild; } public TreeMapNode<K,V> getNode(){ return node; } public bool notEmpty(){ return node != null; } }