view src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle/store/transformer/AppendChildAt.cs @ 0:dec15de2c6ff

first commit
author Kazuma
date Tue, 21 Jun 2016 17:11:12 +0900
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using UnityEngine;
using System.Collections;

public class AppendChildAt : NodeEditor {
	private int pos;

	public AppendChildAt(int _pos){
		pos = _pos;
	}

	public Either<Error, LoggingNode> _edit(LoggingNode _e) 
	{
		Either<Error,LoggingNode> either = _e.getChildren().addNewChildAt(pos);
		if(either.isA()){
			// error
			return either;
		}
		return DefaultEither<Error, LoggingNode>.newB(either.b());
	}

	public Either<Error, LoggingNode> edit(TreeNode _e) {
		LoggingNode logNode = wrap(_e);
		return _edit(logNode);
	}

	public LoggingNode wrap(TreeNode node) {
		return new LoggingNode(node);
	}

	public LoggingNode wrap(TreeNode node, OperationLog op) {
		return new LoggingNode(node, op);
	}
}