Mercurial > hg > Database > jungle-sharp
view src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle/store/transformer/PutAttribute.cs @ 0:dec15de2c6ff
first commit
author | Kazuma |
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date | Tue, 21 Jun 2016 17:11:12 +0900 |
parents | |
children | 4d08270a61c8 02b2ab7bffe6 |
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using UnityEngine; using System.Collections; public class PutAttribute : NodeEditor { private string key; private GameObject value; public PutAttribute(string _key,GameObject _value) { key = _key; value = _value; } public Either<Error,LoggingNode> _edit(LoggingNode _e) { Either<Error,LoggingNode> either = _e.getAttributes().put(key,value); if(either.isA()){ // error return either; } return DefaultEither<Error, LoggingNode>.newB(either.b()); } public Either<Error, LoggingNode> edit(TreeNode _e) { LoggingNode logNode = wrap(_e); return _edit(logNode); } public LoggingNode wrap(TreeNode node) { return new LoggingNode(node); } public LoggingNode wrap(TreeNode node, OperationLog op) { return new LoggingNode(node, op); } }