view src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle/persistent/msgpack/src/ReflectionCacheEntry.cs @ 9:e6ad9016601c

Add Msgpack for Unity.
author Kazuma
date Sun, 23 Oct 2016 04:37:16 +0900
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//
// Copyright 2011 Kazuki Oikawa
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using System;
using System.Collections.Generic;
using System.Reflection;

namespace MsgPack
{
	public class ReflectionCacheEntry
	{
		const BindingFlags FieldBindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField | BindingFlags.SetField;
		
		public ReflectionCacheEntry (Type t)
		{
			FieldInfo[] fields = t.GetFields (FieldBindingFlags);
			IDictionary<string, FieldInfo> map = new Dictionary<string, FieldInfo> (fields.Length);
			for (int i = 0; i < fields.Length; i ++) {
				FieldInfo f = fields[i];
				string name = f.Name;
				int pos;
				if (name[0] == '<' && (pos = name.IndexOf ('>')) > 1)
					name = name.Substring (1, pos - 1); // Auto-Property (\<.+\>) <ab>
				map[name] = f;
			}
			FieldMap = map;
		}

		public IDictionary<string, FieldInfo> FieldMap { get; private set; }
	}
}