using UnityEngine; using System.Collections; public class DefaultTreeNodeChildren : TreeNodeChildren { public List children; public TreeMap attrs; public DefaultTreeNodeChildren(List _children, TreeMap _attrs){ children = _children; attrs = _attrs; } private bool boundaryCheck(int _pos) { int size = children.length (); if (size < _pos) { return false; } return true; } public List getChildrenAsRawList() { return children; } public Either addNewChildAt(int _pos) { if (!boundaryCheck(_pos) || _pos < 0) { return DefaultEither.newA(NodeEditorError.INDEX_OUT_OF_BOUNDS); } List newChildren = children.add(_pos, new DefaultTreeNode()); TreeNode newNode = new DefaultTreeNode(newChildren, attrs); return DefaultEither.newB(newNode); } public Either deleteChildAt(int _pos) { if (!boundaryCheck(_pos) || _pos < 0 || size() == 0) { return DefaultEither.newA(NodeEditorError.INDEX_OUT_OF_BOUNDS); } List newChildren = children.delete(_pos); TreeNode newNode = new DefaultTreeNode(newChildren, attrs); return DefaultEither.newB(newNode); } public int size() { return children.length(); } // public Iterator iterator() { // return children.iterator(); // } public Either replaceNode(int _pos, TreeNode _replacement) { int size = children.length(); if (!(0 <= _pos && _pos < size)) { return DefaultEither.newA(NodeEditorError.INDEX_OUT_OF_BOUNDS); } TreeNode replacement = _replacement; List newChildren = children.replace(_pos, replacement); TreeNode node = new DefaultTreeNode(newChildren, attrs); return DefaultEither.newB(node); } public Either at(int _pos) { if (children.length() < _pos + 1) { return DefaultEither.newA(NodeEditorError.INDEX_OUT_OF_BOUNDS); } TreeNode Node = children.index(_pos); return DefaultEither.newB(Node); } public Either addNewChildAt(int _pos, TreeNode _newChild) { if (!boundaryCheck(_pos) || _pos < 0) { return DefaultEither.newA(NodeEditorError.INDEX_OUT_OF_BOUNDS); } List newChildren = children.add(_pos, _newChild); TreeNode newNode = new DefaultTreeNode(newChildren, attrs); return DefaultEither.newB(newNode); } }