using UnityEngine; using System.Collections; public class NetworkAppendChildAtOperation : NodeOperation { private int Position; public NetworkAppendChildAtOperation() { this.Position = -2; } public NetworkAppendChildAtOperation(int pos){ this.Position = pos; } public Command getCommand() { return Command.APPEND_CHILD; } public Either invoke (TreeNode target) { return target.getChildren().addNewChildAt(this.Position); } public int getPosition () { return this.Position; } public string getKey() { return null; } public byte[] getValue() { return null; } }