using UnityEngine; using System.Collections; public class NetworkDeleteAttributeOperation : NodeOperation { private string Key; public NetworkDeleteAttributeOperation() { this.Key = null; } public NetworkDeleteAttributeOperation(string key){ this.Key = key; } public Command getCommand() { return Command.DELETE_ATTRIBUTE; } public Either invoke (TreeNode target) { return target.getAttributes().delete(this.Key); } public int getPosition () { return -1; } public string getKey() { return this.Key; } public byte[] getValue() { return null; } }