using UnityEngine; using System.Collections; using MsgPack; public class NetworkDeleteAttributeOperationTest : MonoBehaviour { // Use this for initialization void Start () { NetworkDeleteAttributeOperation op = new NetworkDeleteAttributeOperation("hoge"); ObjectPacker pack = new ObjectPacker(); byte[] value = pack.Pack(op); // unpackage ObjectPacker unpack = new ObjectPacker(); NetworkDeleteAttributeOperation mOp = unpack.Unpack(value); print(mOp.getKey()); } }