using UnityEngine; using System.Collections; using MsgPack; public class NetworkNodeOperationTest : MonoBehaviour { // Use this for initialization void Start () { NetworkAppendChildAtOperation op = new NetworkAppendChildAtOperation(3); NetworkNodeOperation nOp = new NetworkNodeOperation(op); ObjectPacker pack = new ObjectPacker(); byte[] value = pack.Pack(nOp); ObjectPacker unpack = new ObjectPacker(); NetworkNodeOperation mnp = unpack.Unpack(value); print (mnp.getCommand()); print (mnp.getPosition()); } }