using UnityEngine; using System.Collections; using System; public class DeleteAttributeOperation : NodeOperation { private string key; public DeleteAttributeOperation(string _key) { key = _key; } public Command getCommand() { return Command.DELETE_ATTRIBUTE; } public Either invoke(TreeNode _target) { return _target.getAttributes ().delete (key); } public int getPosition() { return -1; } public string getKey() { return key; } public byte[] getValue() { return new byte[1]{0}; } }