using UnityEngine; using System.Collections; public class PutAttributeTest : MonoBehaviour { string key = "hoge"; public byte[] value; // Use this for initialization void Start () { TreeNode node = new DefaultTreeNode (); PutAttribute op = new PutAttribute (key, value); Either either = op.edit (node); if (either.isA ()) { Debug.Log ("Error発生"); } LoggingNode newnode = either.b (); Debug.Log (newnode); byte[] ret = newnode.getAttributes ().get (key); Debug.Log ("insertしたものは" + ret); } // Update is called once per frame void Update () { } }