using UnityEngine; using System.Collections; namespace JungleDB { public class AppendChildAt : NodeEditor { private int pos; public AppendChildAt(int _pos){ pos = _pos; } public Either _edit(LoggingNode _e) { Either either = _e.getChildren().addNewChildAt(pos); if(either.isA()){ // error return either; } return DefaultEither.newB(either.b()); } public Either edit(TreeNode _e) { LoggingNode logNode = wrap(_e); return _edit(logNode); } public LoggingNode wrap(TreeNode node) { return new LoggingNode(node); } public LoggingNode wrap(TreeNode node, OperationLog op) { return new LoggingNode(node, op); } } }