using UnityEngine; using System.Collections; namespace JungleDB { public class NetworkPutAttributeOperation : NodeOperation { public string Key; public byte[] Value; public NetworkPutAttributeOperation() { this.Key = null; this.Value = null; } public NetworkPutAttributeOperation(string key, byte[] value){ this.Key = key; this.Value = value; } public Command getCommand () { return Command.PUT_ATTRIBUTE; } public Either invoke (TreeNode target) { return target.getAttributes().put(this.Key, this.Value); } public string getKey () { return this.Key; } public int getPosition () { return -1; } public byte[] getValue () { return this.Value; } } }