using UnityEngine; public class replaceTest : MonoBehaviour { // Use this for initialization void Start () { List list = new List (); for (int count = 0; count < 10; count++) { list = list.addLast (count); Debug.Log("list" + list.tail()); } List newList = list.replace (5, 15); int attribute = list.index (5); Debug.Log (attribute); attribute = newList.index (5); Debug.Log (attribute); } }