using UnityEngine; using System.Collections; using MsgPack; using System; using JungleDB; public class NetworkPutAttributeOperationTest : MonoBehaviour { // Use this for initialization void Start () { byte[] value = System.Text.ASCIIEncoding.UTF8.GetBytes("test"); NetworkPutAttributeOperation op = new NetworkPutAttributeOperation("hoge", value); ObjectPacker pack = new ObjectPacker(); // send this byte to server. byte[] packValue = pack.Pack(op); ObjectPacker unpack = new ObjectPacker(); NetworkPutAttributeOperation nOp = unpack.Unpack(packValue); print(System.Text.ASCIIEncoding.UTF8.GetString(nOp.getValue())); print (nOp.getCommand()); } }