using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class EmptyNode : TreeMapNode{ //static V values; // Use this for initialization public EmptyNode () : base (default(K),default(V)) { } public EmptyNode (K key) : base (key,default(V)) { } public override TreeMapNode lefts(){ return new EmptyNode(); } public override TreeMapNode rights(){ return new EmptyNode(); } public override bool isNotEmpty(){ return false; } public override TreeMapNode createNode(K key,V value,TreeMapNode left, TreeMapNode right){ return new RedNode (key, value, new EmptyNode (), new EmptyNode ()); } public TreeMapNode put(K k,V value){ return new RedNode (k, value, new EmptyNode (), new EmptyNode ()); } //I don't know only Comparator method. public override rebuildNode replaceNode(TreeMapNode parent, Comparer ctr) { // not use method return new rebuildNode(false, this); } public override rebuildNode deleteNode(){ return new rebuildNode (false, this); } public override TreeMapNode insBalance(){ return insBalance(); } public override Rotate checkRotate(Rotate side){ return Rotate.N; } public override bool isRed(){ return false; } public override int checkDepth(int count, int minCount) { // test method if (count < minCount || minCount == 0) { minCount = count; } //c# is there assert?? //Assert.assertTrue(count <= 2 * minCount); return minCount; } }