using UnityEngine; using System.Collections; using System; public class AppendChildAtOperation : NodeOperation { private int pos; public AppendChildAtOperation(int _pos) { pos = _pos; } public Command getCommand() { return Command.APPEND_CHILD; } public Either invoke(TreeNode _target) { return _target.getChildren().addNewChildAt(pos); } public int getPosition() { return pos; } public string getKey() { return null; } public byte getValue() { return 0; } }