using UnityEngine; using System.Collections; using System.Collections.Generic; namespace JungleDB { public class DefaultTreeEditor : TreeEditor { private Traverser traverser; public DefaultTreeEditor(Traverser traverser){ this.traverser = traverser; } public Either edit(TreeNode root,NodePath path, NodeEditor editor){ DefaultEvaluator e = new DefaultEvaluator (path); Either either = traverser.traverse (root, e); if (either.isA ()) { return DefaultEither.newA (either.a ()); } Traversal t = either.b (); return clone (t, editor); } private Either clone(Traversal t, NodeEditor editor){ List> path = new List> (); foreach (Direction direction in t) { path = path.addLast (direction); } Direction targetDirection = path.headList (); TreeNode target = targetDirection.getTarget (); Either either = editor.edit (target); if (either.isA ()) { return DefaultEither.newA (either.a ()); } LoggingNode newWrap = either.b (); int pos = targetDirection.getPosition (); TreeNode child = newWrap.getWrap (); foreach (Direction parentDirection in path.deleteHead()) { TreeNodeChildren chs = parentDirection.getTarget ().getChildren (); Either ret = chs.replaceNode (pos, child); if (ret.isA ()) { return DefaultEither.newA (ret.a ()); } child = ret.b (); pos = parentDirection.getPosition (); } TreeNode newRoot = child; LoggingNode logNode = editor.wrap (newRoot, newWrap.getOperationLog ()); return DefaultEither.newB (logNode); } } }