using System.Collections; using UnityEngine; namespace JungleDB { public class LoggingChildren { private TreeNode wrap; private OperationLog log; public LoggingChildren(TreeNode _wrap,OperationLog _log) { wrap = _wrap; log = _log; } public int size() { Children children = wrap.getChildren(); return children.size(); } public Either edit(NodeOperation _op) { Either either = _op.invoke(wrap); if(either.isA()){ return DefaultEither.newA(either.a()); } TreeNode newWrap = either.b(); OperationLog newLog = log.add(_op); LoggingNode newLoggingNode = new LoggingNode(newWrap,newLog); return DefaultEither.newB(newLoggingNode); } public Either addNewChildAt(int _pos) { NodeOperation addNewChildAt = new AppendChildAtOperation(_pos); return edit(addNewChildAt); } public Either deleteChildAt(int _pos) { NodeOperation deleteChildAt = new DeleteChildAtOperation(_pos); return edit(deleteChildAt); } public Either at(int _pos) { Children children = wrap.getChildren(); Either either = children.at(_pos); if(either.isA()){ return DefaultEither.newA(either.a()); } TreeNode node = either.b(); LoggingNode logNode = new LoggingNode(node); return DefaultEither.newB(logNode); } } }