using UnityEngine; using System.Collections; using JungleDB; public class deleteTest : MonoBehaviour { void Start () { List list = new List(); for(int count = 0; count < 10; count++){ list = list.addLast(count); } List newList = list.delete(5); Debug.Log(list.getHead().length()); Debug.Log (newList.getHead ().length ()); } }