using UnityEngine; using System.Collections; using MsgPack; using JungleDB; public class NetworkTreeOperationLogTest : MonoBehaviour { // Use this for initialization void Start () { // not work yet 10/23 13:33 // NetworkAppendChildAtOperation op = new NetworkAppendChildAtOperation(1); // NetworkNodePath path = new NetworkNodePath(); // NodePath npath = (NodePath)path.add(1); // NetworkTreeOperationLog log = new NetworkTreeOperationLog(); // log.add(npath, op); // ObjectPacker pack = new ObjectPacker(); // byte[] value = pack.Pack(log); // // // unpackage // ObjectPacker unpack = new ObjectPacker(); // NetworkTreeOperationLog mOp = unpack.Unpack(value); // foreach (var m in mOp) { // print(m.getNodeOperation()); // } } }