using UnityEngine; using System.Collections; public class PutAttribute : NodeEditor { private string key; private byte[] value; public PutAttribute(string _key, byte[] _value) { key = _key; value = _value; } public Either _edit(LoggingNode _e) { Either either = _e.getAttributes().put(key,value); if(either.isA()){ // error return either; } return DefaultEither.newB(either.b()); } public Either edit(TreeNode _e) { LoggingNode logNode = wrap(_e); return _edit(logNode); } public LoggingNode wrap(TreeNode node) { return new LoggingNode(node); } public LoggingNode wrap(TreeNode node, OperationLog op) { return new LoggingNode(node, op); } }