using UnityEngine; using System.Collections; using System; public class listAdd : MonoBehaviour { void Start () { List list = new List (); List list2 = new List (); Debug.Log ("------ここまで001-------"); for (int count = 0; count < 10; count++) { list = list.addLast (count); list2 = list2.add (count, count); } Debug.Log ("------ここまで002-------"); for (int count = 0; count < 10; count++) { int num = list.index (count); int num2 = list2.index (count); Equals (num, count); Equals (num2, count); } Debug.Log ("------ここまで003-------"); List newList = list.add (5, 50); int nums = list.index (5); int nums2 = newList.index (5); Equals (nums, 5); Equals (nums2, 50); Debug.Log("------------- end -------------"); } }