using UnityEngine; using System.Collections; using System; public class DeleteChildAtOperation : NodeOperation { private int pos; public DeleteChildAtOperation(int _pos) { pos = _pos; } public Command getCommand() { return Command.DELETE_CHILD; } public Either invoke(TreeNode _target) { return _target.getChildren().deleteChildAt(pos); } public int getPosition() { return pos; } public string getKey() { return null; } public GameObject getValue() { return null; } }