using UnityEngine; public class PutAttributeOperation : NodeOperation { private string key; private GameObject value; public PutAttributeOperation(string _key,GameObject _value) { key = _key; value = _value; } public Command getCommand() { return Command.PUT_ATTRIBUTE; } public Either invoke(TreeNode _target) { return _target.getAttributes().put(key,value); } public int getPosition() { return -1; } public string getKey() { return key; } public GameObject getValue() { return value; } }