# HG changeset patch # User Shoshi TAMAKI # Date 1285953128 -32400 # Node ID 17db5cd650c300e846e2514b1aa1d60ed66f0f1c # Parent aa125ca9d99cfc0f7c81a1b20b70da58cde865ce fix graffle and added read diff -r aa125ca9d99c -r 17db5cd650c3 presen/graffle/fpslinda_read.graffle Binary file presen/graffle/fpslinda_read.graffle has changed diff -r aa125ca9d99c -r 17db5cd650c3 presen/graffle/fpslinda_waitread.graffle Binary file presen/graffle/fpslinda_waitread.graffle has changed diff -r aa125ca9d99c -r 17db5cd650c3 presen/img/fpslinda_read.png Binary file presen/img/fpslinda_read.png has changed diff -r aa125ca9d99c -r 17db5cd650c3 presen/img/fpslinda_waitread.png Binary file presen/img/fpslinda_waitread.png has changed diff -r aa125ca9d99c -r 17db5cd650c3 presen/linda.html --- a/presen/linda.html Sat Oct 02 01:46:28 2010 +0900 +++ b/presen/linda.html Sat Oct 02 02:12:08 2010 +0900 @@ -161,7 +161,22 @@ + + + + + +
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    ゲームの仕組み(座標の読み込み)

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    • そこでWaitReadを用いる.
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    • WaitReadはタプルの値が更新されていなければ値を返さず,待機する.
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    • 処理が帰ってきたときタプルの更新を検知することが出きる.
    • WaitReadで得た座標を用いてPS3の画面を描画する