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annotate Orchestland/Assets/LeapMotion/DemoResources/Scripts/ParticlesOnCollision.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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f7675884f2a1
Add Orchestland project
Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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1 /******************************************************************************\ |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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2 * Copyright (C) Leap Motion, Inc. 2011-2014. * |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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3 * Leap Motion proprietary. Licensed under Apache 2.0 * |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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4 * Available at http://www.apache.org/licenses/LICENSE-2.0.html * |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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5 \******************************************************************************/ |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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6 |
f7675884f2a1
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7 using UnityEngine; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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8 using System.Collections; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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9 |
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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10 public class ParticlesOnCollision : MonoBehaviour { |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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11 |
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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12 public float particlesForVelocity = 3.0f; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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13 |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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14 void OnCollisionEnter(Collision collision) { |
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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15 if (GetComponent<ParticleSystem>() != null) |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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16 GetComponent<ParticleSystem>().Play(); |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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17 } |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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18 } |