annotate Orchestland/Assets/LeapMotion/Scripts/Hands/HandFader.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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1 using Leap;
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2 using UnityEngine;
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3 using System.Collections;
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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6 public class HandFader : MonoBehaviour {
f7675884f2a1 Add Orchestland project
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7 public float confidenceSmoothing = 10.0f;
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8 public AnimationCurve confidenceCurve;
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10 private HandModel _handModel;
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11 private float _smoothedConfidence = 0.0f;
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12 private Renderer _renderer;
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14 void Awake() {
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15 _handModel = GetComponent<HandModel>();
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16 _renderer = GetComponentInChildren<Renderer>();
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17 _renderer.material.SetFloat("_Fade", 0);
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18 }
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20 void Update () {
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21 _smoothedConfidence += (_handModel.GetLeapHand().Confidence - _smoothedConfidence) / confidenceSmoothing;
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22 float fade = confidenceCurve.Evaluate(_smoothedConfidence);
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23 _renderer.enabled = fade != 0.0f;
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24 _renderer.material.SetFloat("_Fade", confidenceCurve.Evaluate(_smoothedConfidence));
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25 }
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26 }