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annotate Orchestland/Assets/LeapMotion/Scripts/Hands/HandFader.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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f7675884f2a1
Add Orchestland project
Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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1 using Leap; |
f7675884f2a1
Add Orchestland project
Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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2 using UnityEngine; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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3 using System.Collections; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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4 |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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5 |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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6 public class HandFader : MonoBehaviour { |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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7 public float confidenceSmoothing = 10.0f; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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8 public AnimationCurve confidenceCurve; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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9 |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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10 private HandModel _handModel; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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11 private float _smoothedConfidence = 0.0f; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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12 private Renderer _renderer; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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13 |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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14 void Awake() { |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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15 _handModel = GetComponent<HandModel>(); |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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16 _renderer = GetComponentInChildren<Renderer>(); |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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17 _renderer.material.SetFloat("_Fade", 0); |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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18 } |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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19 |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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20 void Update () { |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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21 _smoothedConfidence += (_handModel.GetLeapHand().Confidence - _smoothedConfidence) / confidenceSmoothing; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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22 float fade = confidenceCurve.Evaluate(_smoothedConfidence); |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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23 _renderer.enabled = fade != 0.0f; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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24 _renderer.material.SetFloat("_Fade", confidenceCurve.Evaluate(_smoothedConfidence)); |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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25 } |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
parents:
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26 } |