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annotate Orchestland/Assets/Scripts/NatureSpawner.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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f7675884f2a1
Add Orchestland project
Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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1 using UnityEngine; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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2 using System.Collections; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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3 |
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4 public class NatureSpawner : MonoBehaviour { |
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5 public Camera main_camera; |
f7675884f2a1
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6 public GameObject[] nature_prefab; |
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7 public float distance = 15f; |
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8 public Vector2 random_spawn = new Vector2(10,10); |
f7675884f2a1
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9 public TerrainDeformation terrain; |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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10 |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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11 // Use this for initialization |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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12 void Start () { |
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13 } |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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14 |
f7675884f2a1
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15 // Update is called once per frame |
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16 void Update () { |
f7675884f2a1
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17 |
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18 } |
f7675884f2a1
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Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
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19 |
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20 |
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21 public void OnShake(){ |
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22 int rand = Random.Range (0, nature_prefab.Length); |
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23 GameObject obj = (GameObject)Instantiate (nature_prefab [rand]); |
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24 Vector3 pos = main_camera.transform.position + main_camera.transform.forward * distance; |
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25 pos.x += Random.Range (-random_spawn.x, random_spawn.x); |
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26 pos.y = 0; |
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27 pos.z += Random.Range (-random_spawn.y, random_spawn.y); |
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28 obj.transform.position = pos; |
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29 Vector3 angles = obj.transform.eulerAngles; |
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30 |
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31 Vector3 map_pos = terrain.WorldToMap (transform.position); |
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32 terrain.HeapMap (Random.value, Random.Range (0.45f, 0.8f), 0.5f); |
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33 } |
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34 } |