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comparison Orchestland/Assets/LeapMotion+OVR/DemoResources/Scripts/BlocksPlaneGenerator.cs @ 1:f7675884f2a1
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author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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0:347d21cdfc22 | 1:f7675884f2a1 |
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1 using UnityEngine; | |
2 using System.Collections; | |
3 using System.Linq; | |
4 | |
5 public class BlocksPlaneGenerator : MonoBehaviour | |
6 { | |
7 public GameObject CubePrimitive; | |
8 public float minRadius; | |
9 public float maxRadius; | |
10 public int numberOfBlocks; | |
11 public float size; | |
12 | |
13 private Color[] list_of_colors = | |
14 { | |
15 //new Color(1.00f, 1.00f, 0.94f), // (255,255,240) Ivory | |
16 //new Color(0.96f, 0.96f, 0.86f), // (245,245,220) Beige | |
17 //new Color(0.96f, 0.87f, 0.70f), // (245,222,179) Wheat | |
18 //new Color(0.82f, 0.71f, 0.55f), // (210,180,140) Tan | |
19 //new Color(0.76f, 0.69f, 0.57f), // (195,176,145) Khaki | |
20 //new Color(0.75f, 0.75f, 0.75f), // (192,192,192) Silver | |
21 //new Color(0.50f, 0.50f, 0.50f), // (128,128,128) Gray | |
22 //new Color(0.27f, 0.27f, 0.27f), // (070,070,070) Charcoal | |
23 new Color(0.00f, 0.00f, 1.00f), // (000,000,255) Navy Blue | |
24 new Color(0.02f, 0.30f, 0.62f), // (008,076,158) Royal Blue | |
25 new Color(0.00f, 0.00f, 0.80f), // (000,000,205) Medium Blue | |
26 new Color(0.00f, 0.50f, 1.00f), // (000,127,255) Azure | |
27 new Color(0.00f, 1.00f, 1.00f), // (000,255,255) Cyan | |
28 new Color(0.50f, 1.00f, 0.83f), // (127,255,212) Aquamarine | |
29 new Color(0.00f, 0.50f, 0.50f), // (000,127,127) Teal | |
30 new Color(0.13f, 0.55f, 0.13f), // (034,139,034) Forest Green | |
31 new Color(0.50f, 0.50f, 0.00f), // (127,127,000) Olive | |
32 new Color(0.50f, 1.00f, 0.00f), // (127,255,000) Chartreuse | |
33 new Color(0.75f, 1.00f, 0.00f), // (192,255,000) Lime | |
34 new Color(1.00f, 0.84f, 0.00f), // (255,215,000) Golden | |
35 new Color(0.85f, 0.65f, 0.13f), // (218,165,032) Goldenrod | |
36 new Color(1.00f, 0.50f, 0.31f), // (255,127,080) Coral | |
37 new Color(0.98f, 0.50f, 0.45f), // (250,128,114) Salmon | |
38 new Color(0.99f, 0.06f, 0.75f), // (252,015,192) Hot Pink | |
39 new Color(1.00f, 0.47f, 1.00f), // (255,119,255) Fuchsia | |
40 new Color(0.80f, 0.53f, 0.60f), // (204,136,153) Puce | |
41 new Color(0.88f, 0.69f, 1.00f), // (224,176,225) Mauve | |
42 new Color(0.71f, 0.49f, 0.86f), // (181,126,220) Lavender | |
43 new Color(0.52f, 0.19f, 0.47f), // (132,049,121) Plum | |
44 new Color(0.29f, 0.00f, 0.51f), // (075,000,130) Indigo | |
45 new Color(0.50f, 0.00f, 0.00f), // (127,000,000) Maroon | |
46 new Color(0.86f, 0.08f, 0.24f) // (220,020,060) Crimson | |
47 }; | |
48 | |
49 private void Reset() | |
50 { | |
51 if (maxRadius < minRadius) | |
52 return; | |
53 | |
54 for (int i = 0; i < numberOfBlocks; ++i) | |
55 { | |
56 float radius = Random.Range(minRadius, maxRadius); | |
57 float theta = Random.Range(0.0f, 2 * Mathf.PI); | |
58 | |
59 Vector3 position = new Vector3( | |
60 radius * Mathf.Sin(theta), | |
61 size * 3.0f, | |
62 radius * Mathf.Cos(theta) | |
63 ); | |
64 | |
65 GameObject cube = GameObject.Instantiate(CubePrimitive) as GameObject; | |
66 cube.transform.parent = transform; | |
67 cube.transform.rotation = Quaternion.Euler(Random.Range(0.0f, 360.0f), Random.Range(0.0f, 360.0f), Random.Range(0.0f, 360.0f)); | |
68 cube.transform.localScale = Vector3.one * Random.Range(0.1f, size); | |
69 cube.transform.localPosition = position; | |
70 cube.SetActive(true); | |
71 cube.AddComponent<Rigidbody>(); | |
72 | |
73 cube.GetComponent<Renderer>().material.color = list_of_colors[Random.Range(0, list_of_colors.Length - 1)]; | |
74 } | |
75 } | |
76 | |
77 // Use this for initialization | |
78 void Start() | |
79 { | |
80 Reset(); | |
81 } | |
82 | |
83 // Update is called once per frame | |
84 void Update() | |
85 { | |
86 } | |
87 } |