Mercurial > hg > Game > Games
comparison Orchestland/Assets/LeapMotion/DemoResources/Scripts/ChangeMaterialOnGrab.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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0:347d21cdfc22 | 1:f7675884f2a1 |
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1 /******************************************************************************\ | |
2 * Copyright (C) Leap Motion, Inc. 2011-2014. * | |
3 * Leap Motion proprietary. Licensed under Apache 2.0 * | |
4 * Available at http://www.apache.org/licenses/LICENSE-2.0.html * | |
5 \******************************************************************************/ | |
6 | |
7 using UnityEngine; | |
8 using System.Collections; | |
9 | |
10 public class ChangeMaterialOnGrab : MonoBehaviour { | |
11 | |
12 public Renderer changingObject; | |
13 public Material grabbedMaterial; | |
14 | |
15 private Material released_material_; | |
16 | |
17 private bool grabbed_ = false; | |
18 | |
19 void Start() { | |
20 released_material_ = changingObject.material; | |
21 } | |
22 | |
23 public void OnGrab() { | |
24 grabbed_ = true; | |
25 changingObject.material = grabbedMaterial; | |
26 } | |
27 | |
28 public void OnRelease() { | |
29 grabbed_ = false; | |
30 changingObject.material = released_material_; | |
31 } | |
32 | |
33 void Update() { | |
34 bool grabbed = GetComponent<GrabbableObject>().IsGrabbed(); | |
35 if (grabbed && !grabbed_) | |
36 OnGrab(); | |
37 else if (!grabbed && grabbed_) | |
38 OnRelease(); | |
39 } | |
40 } |