comparison Orchestland/Assets/LeapMotion/DemoResources/Scripts/FlowerBloom.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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0:347d21cdfc22 1:f7675884f2a1
1 /******************************************************************************\
2 * Copyright (C) Leap Motion, Inc. 2011-2014. *
3 * Leap Motion proprietary. Licensed under Apache 2.0 *
4 * Available at http://www.apache.org/licenses/LICENSE-2.0.html *
5 \******************************************************************************/
6
7 using UnityEngine;
8 using System.Collections;
9
10 public class FlowerBloom : MonoBehaviour {
11
12 public AnimationCurve openCurve;
13 public float openAngle = -47;
14 public float closeAngle = 100;
15 public float openTime = 1.0f;
16 public float closeTime = 1.0f;
17 public bool open = false;
18
19 public HingeJoint[] pedals;
20
21 private float phase_ = 1.0f;
22
23 void Update() {
24 if (open)
25 phase_ += Time.deltaTime / openTime;
26 else
27 phase_ -= Time.deltaTime / closeTime;
28
29 phase_ = Mathf.Clamp(phase_, 0.0f, 1.0f);
30
31 float percent_done = openCurve.Evaluate(phase_);
32 float angle = closeAngle + percent_done * (openAngle - closeAngle);
33
34 foreach (HingeJoint hinge in pedals) {
35 JointSpring spring = hinge.spring;
36 spring.targetPosition = angle;
37 hinge.spring = spring;
38 }
39 }
40 }