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comparison Orchestland/Assets/LeapMotion/Scripts/Hands/HandFader.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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0:347d21cdfc22 | 1:f7675884f2a1 |
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1 using Leap; | |
2 using UnityEngine; | |
3 using System.Collections; | |
4 | |
5 | |
6 public class HandFader : MonoBehaviour { | |
7 public float confidenceSmoothing = 10.0f; | |
8 public AnimationCurve confidenceCurve; | |
9 | |
10 private HandModel _handModel; | |
11 private float _smoothedConfidence = 0.0f; | |
12 private Renderer _renderer; | |
13 | |
14 void Awake() { | |
15 _handModel = GetComponent<HandModel>(); | |
16 _renderer = GetComponentInChildren<Renderer>(); | |
17 _renderer.material.SetFloat("_Fade", 0); | |
18 } | |
19 | |
20 void Update () { | |
21 _smoothedConfidence += (_handModel.GetLeapHand().Confidence - _smoothedConfidence) / confidenceSmoothing; | |
22 float fade = confidenceCurve.Evaluate(_smoothedConfidence); | |
23 _renderer.enabled = fade != 0.0f; | |
24 _renderer.material.SetFloat("_Fade", confidenceCurve.Evaluate(_smoothedConfidence)); | |
25 } | |
26 } |